Yamato/Sounds: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 2: | Line 2: | ||
== Weapon == | == Weapon == | ||
Audio plays on Yamato when shooting | '''Audio plays on Yamato when shooting''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Fire 01 | |Fire 01 | ||
| Line 135: | Line 135: | ||
== Movement == | == Movement == | ||
'''Yamato's footsteps don't make any sound, but her jumping does''' | |||
{| class="wikitable" | |||
|Land 01 | |||
|[[File:01.mp3]] | |||
|- | |||
|Land 02 | |||
|[[File:02.mp3]] | |||
|- | |||
|Land 03 | |||
|[[File:03.mp3]] | |||
|- | |||
|Land 04 | |||
|[[File:04.mp3]] | |||
|- | |||
|Land 05 | |||
|[[File:05.mp3]] | |||
|- | |||
|Land 06 | |||
|[[File:06.mp3]] | |||
|- | |||
|Land 07 | |||
|[[File:07.mp3]] | |||
|- | |||
|Land 08 | |||
|[[File:08.mp3]] | |||
|- | |||
|Land 09 | |||
|[[File:09.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Foley 01 | |||
|[[File:Default foley 01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Default foley 02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Default foley 03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Default foley 04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Default foley 05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Default foley 06.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Default foley 07.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Default foley 08.mp3]] | |||
|- | |||
|Foley 09 | |||
|[[File:Default foley 09.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
Revision as of 21:52, 21 July 2025
List of sound effects for Yamato.
Weapon
Audio plays on Yamato when shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 | |
| Fire 09 | |
| Fire 10 | |
| Fire 11 | |
| Fire 12 | |
| Fire 13 | |
| Fire 14 | |
| Fire 15 | |
| Fire 16 | |
| Fire 17 | |
| Fire 18 | |
| Fire 19 | |
| Fire 20 | |
| Fire 21 | |
| Fire 22 | |
| Fire 23 | |
| Fire 24 | |
| Fire 25 | |
| Fire 26 | |
| Fire 27 | |
| Fire 28 | |
| Fire 29 | |
| Fire 30 | |
| Fire 31 | |
| Fire 32 | |
| Fire 33 | |
| Fire 34 | |
| Fire 35 | |
| Fire 36 | |
| Fire 37 | |
| Fire 38 | |
| Fire 39 | |
| Fire 40 | |
| Fire 41 | |
| Fire 42 | |
| Fire 43 |
Movement
Yamato's footsteps don't make any sound, but her jumping does
| Land 01 | |
| Land 02 | |
| Land 03 | |
| Land 04 | |
| Land 05 | |
| Land 06 | |
| Land 07 | |
| Land 08 | |
| Land 09 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 |
Abilities
Audio plays when casting the spell
| Select |
Audio plays when the slash starts charging
| Slash Start |
The Slash ticks 3 times before being fully charged, tick 3 being the full charge
| Tick 01 | |
| Tick 02 | |
| Tick 03 |
Audio plays if the slash is released before being fully charged
| Cast |
Audio plays if the slash was fully charged
| Cast Max |
Audio plays on the enemy unit when hit by the slash
| Hit Confirm |
Audio plays on Yamato when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Yamato while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on Yamato after deselecting the spell (can be heard by enemies even behind a wall)
| Unselect |
Audio plays when casting the spell
| Cast |
Audio loops on the hook
| Hook Loop |
Audio plays when the hook connects with an enemy hero
| Hook |
Audio loops on Yamato while flying towards the latched unit
| Flying Loop |
A spin audio plays before Yamato slashes the enemy unit
| Spin |
Audio plays when Yamato slashes the enemy
| Attack |
Audio plays on Yamato when casting the spell
| Cast |
Audio plays while charging the transformation
| Delay |
Audio plays when the transformation is complete
| Cast |
Audio loops while transformed
| Loop |
Audio plays when the transformation ends
| Expire |