Yamato/Sounds: Difference between revisionsGive feedback
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|Fire 01 | |Fire 01 | ||
|[[File: | |[[File:Fire01.mp3]] | ||
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|Fire 02 | |Fire 02 | ||
|[[File: | |[[File:Fire02.mp3]] | ||
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|Fire 03 | |Fire 03 | ||
|[[File: | |[[File:Fire03.mp3]] | ||
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|Fire 04 | |Fire 04 | ||
|[[File: | |[[File:Fire04.mp3]] | ||
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|Fire 05 | |Fire 05 | ||
|[[File: | |[[File:Fire05.mp3]] | ||
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|Fire 06 | |Fire 06 | ||
|[[File: | |[[File:Fire06.mp3]] | ||
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|Fire 07 | |Fire 07 | ||
|[[File: | |[[File:Fire07.mp3]] | ||
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|Fire 08 | |Fire 08 | ||
|[[File: | |[[File:Fire08.mp3]] | ||
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|Fire 09 | |Fire 09 | ||
|[[File: | |[[File:Fire09.mp3]] | ||
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|Fire 10 | |Fire 10 | ||
Revision as of 21:56, 21 July 2025
List of sound effects for Yamato.
Weapon
Audio plays on Yamato when shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 | |
| Fire 08 | |
| Fire 09 | |
| Fire 10 | |
| Fire 11 | |
| Fire 12 | |
| Fire 13 | |
| Fire 14 | |
| Fire 15 | |
| Fire 16 | |
| Fire 17 | |
| Fire 18 | |
| Fire 19 | |
| Fire 20 | |
| Fire 21 | |
| Fire 22 | |
| Fire 23 | |
| Fire 24 | |
| Fire 25 | |
| Fire 26 | |
| Fire 27 | |
| Fire 28 | |
| Fire 29 | |
| Fire 30 | |
| Fire 31 | |
| Fire 32 | |
| Fire 33 | |
| Fire 34 | |
| Fire 35 | |
| Fire 36 | |
| Fire 37 | |
| Fire 38 | |
| Fire 39 | |
| Fire 40 | |
| Fire 41 | |
| Fire 42 | |
| Fire 43 |
Movement
Yamato's footsteps don't make any sound, but her jumping does
| Land 01 | |
| Land 02 | |
| Land 03 | |
| Land 04 | |
| Land 05 | |
| Land 06 | |
| Land 07 | |
| Land 08 | |
| Land 09 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 |
Abilities
Audio plays when casting the spell
| Select |
Audio plays when the slash starts charging
| Slash Start |
The Slash ticks 3 times before being fully charged, tick 3 being the full charge
| Tick 01 | |
| Tick 02 | |
| Tick 03 |
Audio plays if the slash is released before being fully charged
| Cast |
Audio plays if the slash was fully charged
| Cast Max |
Audio plays on the enemy unit when hit by the slash
| Hit Confirm |
Audio plays on Yamato when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on Yamato while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on Yamato after deselecting the spell (can be heard by enemies even behind a wall)
| Unselect |
Audio plays when casting the spell
| Cast |
Audio loops on the hook
| Hook Loop |
Audio plays when the hook connects with an enemy hero
| Hook |
Audio loops on Yamato while flying towards the latched unit
| Flying Loop |
A spin audio plays before Yamato slashes the enemy unit
| Spin |
Audio plays when Yamato slashes the enemy
| Attack |
Audio plays on Yamato when casting the spell
| Cast |
Audio plays while charging the transformation
| Delay |
Audio plays when the transformation is complete
| Cast |
Audio loops while transformed
| Loop |
Audio plays when the transformation ends
| Expire |