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'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage. Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters--> == Notes == * The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s. == Calculation == === Stacking Multiple Slows === While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''. To find your total slow percentage, use the following formula: <math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math> '''Example:''' If you are affected by two slows, one providing '''30%''' and another providing '''25%''': # Convert percentages to decimals: 0.30 and 0.25. # Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''. # Multiply the remainders: 0.70 × 0.75 = '''0.525'''. # Subtract from 1: 1 - 0.525 = '''0.475'''. # Your Total Slow is '''47.5%'''. === Calculating Final Speed === Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed. <math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math> '''Example:''' If you are moving at '''10 m/s''' and have '''50%''' total slow: # Subtract the floor: 10 - 2 = '''8'''. # Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''. # Add the floor back: 4 + 2 = '''6 m/s'''. === Movement Slow Resist === Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively). <math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math> '''Example:''' If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist: <math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math> == Sources == {{Correction|List may be outdated, numbers need to be automated}} ==== Heroes ==== {{AbilityTable|moveslow}} ==== Items ==== {{Item stat table|Movement Slow}} === Movement Slow Resist === ==== Heroes ==== {| class="wikitable sortable" ! Hero !! Ability !! Slow Resistance |- |{{HeroIcon|Kelvin}} | {{AbilityIcon|Ice Path}} to self | {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}% |- |{{HeroIcon|Infernus}} |{{AbilityIcon|Flame Dash}} to self | {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}% |} ==== Items ==== {| class="wikitable sortable" ! Name !! {{Souls}} Cost !! Category !! Stat change |- |{{ItemIcon|Fleetfoot}} |1,600 |Weapon | +'''40'''% Movement Slow Resist (on use) |- | {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist |- |{{ItemIcon|Juggernaut}} |6,400 |Vitality | +'''50'''% Movement Slow Resist |} {{Stat navbox}}
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