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{{Update layout | prev_update = {{Update link|May|22|2025}} | month = May | day = 27 | year = 2025 | next_update = {{Update link|June|17|2025}} | source = https://forums.playdeadlock.com/threads/05-27-2025-update.66453/ | source_title = 05-27-2025 Update | notes = * Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min * [[Trooper]] resistance near base reduced from 40% to 35% * Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents * Fixed Neutrals near the base gaining the "near base" trooper resist * Added news kiosk structure in between Mid Lane [[Walker]] and base entrance * Added wall partition structures outside of Outer Lane base entrances * Improved lighting in Mid Boss area * {{ItemIcon|Restorative Shot}}: Now only procs when the center pellet hits (in the case of shotguns, like how {{ItemIcon|Mystic Shot}} works) * {{ItemIcon|Headshot Booster}}: Now requires the center pellet hit the head hitbox to count * {{ItemIcon|Fleetfoot}}: Cooldown increased from 10s to 16s * {{ItemIcon|Fleetfoot}}: Duration increased from 4s to 6s * {{ItemIcon|Fleetfoot}}: No longer grants +125 Bonus Health * {{ItemIcon|Fleetfoot}}: Now grants +10% Bullet Resistance * {{ItemIcon|Fleetfoot}}: While active, you gain +40% Slow Resistance * {{ItemIcon|Melee Charge}}: Fixed always giving 25% more damage against objectives * {{ItemIcon|Headhunter}}: Now requires the center pellet hit the head hitbox to count * {{ItemIcon|Headhunter}}: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon) * {{ItemIcon|Headhunter}}: Bonus Headshot Damage reduced from 100 to 75 * {{ItemIcon|Headhunter}}: Heal now scales with Boons rather than Spirit Power (0.1 per Boon) * {{ItemIcon|Cultist Sacrifice}}: Out of Combat Regen reduced from 4 to 2 * {{ItemIcon|Cultist Sacrifice}}: Weapon Damage vs NPC reduced from 35% to 30% * {{ItemIcon|Cultist Sacrifice}}: Bullet Resist vs NPC reduced from 35% to 30% * {{ItemIcon|Cultist Sacrifice}}: Fire Rate reduced from 25% to 10% * {{ItemIcon|Cultist Sacrifice}}: Fire Rate now scales with Boons (1.25%) * {{ItemIcon|Cultist Sacrifice}}: Health Bonus reduced from 250 to 100 * {{ItemIcon|Cultist Sacrifice}}: Health Bonus now scales with Boons (11) * {{ItemIcon|Blood Tribute}}: Fire Rate increased from 35% to 40% * {{ItemIcon|Express Shot}}: Fixed shotguns with express shot instantly applying buildups * {{ItemIcon|Crippling Headshot}}: No longer has a 3s cooldown * {{ItemIcon|Crippling Headshot}}: Debuff duration reduced from 10s to 8s * {{ItemIcon|Armor Piercing Rounds}}: Bullet Velocity increased from 30% to 35% (to match the component) * {{ItemIcon|Crushing Fists}}: Fixed always giving 25% more damage against objectives * {{ItemIcon|Healing Nova}}: Now a T3 item * {{ItemIcon|Healing Nova}}: Base heal increased from 260 to 325 * {{ItemIcon|Healing Nova}}: Heal now scales with Boons rather than Spirit Power (7 per Boon) * {{ItemIcon|Healing Nova}}: Now grants +8 Spirit Power * {{ItemIcon|Healing Nova}}: Cooldown reduced from 70s to 60s * {{ItemIcon|Counterspell}}: Duration increased from 0.8s to 1s * {{ItemIcon|Spellbreaker}}: Fixed it affecting {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} * {{ItemIcon|Siphon Bullets}}: Cooldown increased from 0.7s to 0.8s * {{ItemIcon|Siphon Bullets}}: Fixed various bugs with stat stealing and {{ItemIcon|Capacitor}}/{{ItemIcon|Debuff Remover}} * {{ItemIcon|Superior Cooldown}}: Cooldown Reduction reduced from 26% to 25% * {{ItemIcon|Tankbuster}}: Fixed various bugs when multiple abilities hit on the same frame * {{ItemIcon|Decay}}: Damage no longer procs item effects (like {{AbilityIcon|Affliction}}) * {{ItemIcon|Lightning Scroll}}: Fixed bugs when used with {{ItemIcon|Refresher}} * {{ItemIcon|Boundless Spirit}}: Spirit % bonus increased from +10% to +13% * {{ItemIcon|Vortex Web}}: Adjusted cast arc to be more similar to other grenades * {{ItemIcon|Mercurial Magnum}}: Fixed an interaction bug with {{ItemIcon|Split Shot}} * {{HeroIcon|Abrams}}: Health growth per boon reduced from 81 to 78 * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% * {{HeroIcon|Abrams}}: {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6% * {{HeroIcon|Abrams}}: Various network related fixed for {{AbilityIcon|Shoulder Charge}} * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun * {{HeroIcon|Abrams}}: {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown * {{HeroIcon|Abrams}}: {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} cooldown reduced from 130s to 110s * {{HeroIcon|Bebop}}: Fixed some issues with lag compensation and {{AbilityIcon|Grapple Arm|l1=Hook}} * {{HeroIcon|Calico}}: Ammo increased from 9 to 10 * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage duration increased from 1.5s to 2s * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} self slow on damage increased from -50% to -65% * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} duration reduced from 15s to 14s * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} T1 duration reduced from +20s to +14s * {{HeroIcon|Calico}}: {{AbilityIcon|Ava}} recent damage window increased from 5s to 6s * {{HeroIcon|Calico}}: Fixed {{ItemIcon|Curse}} and stuns not interrupting {{AbilityIcon|Ava}} (similar to {{AbilityIcon|Ice Path}} and {{AbilityIcon|Flame Dash}}) * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Spirit Snare}} radius increased from 6.2 to 6.5 * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} duration increased from 14s to 16s * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} cooldown decreased from 127s to 125s * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl}} T2 cooldown improved from -47s to -50s * {{HeroIcon|Holliday}}: Fixed some issues with lag compensation and Lasso * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} cooldown increased from 100s to 105s * {{HeroIcon|Holliday}}: {{AbilityIcon|Spirit Lasso}} T3 improved from -30s Cooldown to -35s * {{HeroIcon|Infernus}}: {{AbilityIcon|Afterburn}} headshot buildup rate improved by 10% * {{HeroIcon|McGinnis}}: Fixed Turret bugs when thrown at the Patron Throne * {{HeroIcon|Mo & Krill}}: Base gun damage increased from 2.6 to 2.7 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn}} spirit scaling increased from 0.39 to 0.42 * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo}} cooldown increased from 75s to 80s * {{HeroIcon|Pocket}}: {{AbilityIcon|Flying Cloak}} spirit damage scaling increased from 1.04 to 1.3 * {{HeroIcon|Seven}}: Fixed Health Regen being 3 instead of 1.5 * {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge}} spirit scaling increased from 0.148 to 0.16 * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} DPS reduced from 120 to 115 * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} T3 reduced from +75 to +70 * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} spirit scaling increased from 0.65 to 0.7 * {{HeroIcon|Seven}}: {{AbilityIcon|Storm Cloud}} cooldown increased from 148s to 155s * {{HeroIcon|Shiv}}: Alt Fire base damage reduced by 15% * {{HeroIcon|Shiv}}: Rage per weapon damage reduced by 10% * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius increased from 3m to 3.5m * {{HeroIcon|Sinclair}}: {{AbilityIcon|Vexing Bolt}} radius fixed to scale with radius increase now * {{HeroIcon|Sinclair}}: {{AbilityIcon|Spectral Assistant}} T2 duration increased from +5s to +7s * {{HeroIcon|Sinclair}}: {{AbilityIcon|Rabbit Hex}} cooldown reduced from 35s to 30s * {{HeroIcon|Viscous}}: {{AbilityIcon|Goo Ball}} duration reduced from 10s to 9s * {{HeroIcon|Warden}}: Bullet damage per boon reduced from 0.74 to 0.6 * {{HeroIcon|Warden}}: {{AbilityIcon|Last Stand}} interrupt cooldown increased from 20s to 30s * {{HeroIcon|Wraith}}: {{AbilityIcon|Telekinesis}} duration reduced from 3s to 2.75s }}
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