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{{HeroTabs}} {{Infobox hero | key = hero_frank | voice_actor = Jason Spisak<ref>2025-09-04 - [https://www.instagram.com/p/DOKoeScDhJ6/ Jason Spisak] on [https://www.instagram.com/ Instagram] - ''"Try and kill me… it's official, I'm the voice of the undead hottie Victor in #deadlock! I loved bringing him to..uh..'life'-ish"''</ref> | release_date = August 29, 2025 | codenames = Frank | pronouns = He/Him }}{{Quotation|2=Fighting me has consequences.|4=Frank_upgrade_power1_05.mp3}} '''Victor''' is a [[Hero]] in ''[[Deadlock]]'' who walks the line between life and death. Victor has learned to harness pain, shocking himself with '''[[Victor#Jumpstart|Jumpstart]]''' to get his adrenaline rushing and his faulty heart pumping. He welcomes incoming damage with open (albeit mismatched) arms, channeling it into his '''[[Victor#Pain Battery|Pain Battery]]''' and granting enemies a taste of the pain he endures. Get too close and risk getting caught in his '''[[Victor#Aura of Suffering|Aura of Suffering]]''', but hey, at least you'll be suffering together. And just when you think you've taken him down, he'll '''[[Victor#Shocking Reanimation|piece himself back together]]''' and live again! After waking up on a mortuary table with no memories, Victor wants nothing more than to find out who made him and from whom he is made of. Victor was released on [[Update:August 29, 2025|August 29, 2025]] as the final hero of the [[Update:August 18, 2025|Six New Heroes]] update. == Weapon == {{WeaponCard|key=hero_frank}} Victor's weapon takes 1.67s to spin up and reach max fire rate and bullet spread. == Abilities == {{AbilitySection | hero_name = Victor | ability_num = 1 | notes = * It takes damage equal to 40% of Victor's Max HP to gain a charge. [[Ability Cooldown|Cooldown Reduction]] (e.g. {{ItemIcon|Superior Cooldown}}) reduces the required amount to <code>40% × (1 − CDR%)</code> of Max HP, with 20% CDR, you only need to lose 32% Max HP. }} {{AbilitySection | hero_name = Victor | ability_num = 2 | notes = * Jumpstart self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. * Jumpstart self damage is not reduced by Golden Goose Egg nor Curse. * On T3, existing non-ultimate debuffs have their duration cut in half. ** If Jumpstart's buff is active before a debuff hits Victor, the duration of any debuff, ultimate or non-ultimate, will get cut in half. |tips=* Since Jumpstart's buff only reduces ultimate debuffs if it is active before the ultimate procs on Victor, it is a good idea to predict those abilities in a teamfight, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}.}} {{AbilitySection | hero_name = Victor | ability_num = 3 | notes = * Deals damage (and applies its T1/T3 debuffs) in {{DataProp|Aura of Suffering|TickRate}}s intervals * Does 50% damage to objectives. * Aura of Suffering self damage is considered [[Pure Damage]], and thus cannot be reduced by Spirit Resistance. * Aura of Suffering self damage is non-lethal (but can still trigger {{AbilityIcon|Shocking Reanimation}}). * On T3, enemies within Aura radius take +15% [[Damage Amp]] from all sources. * T3 amp also applies to all units. * Is not canceled when using {{ItemIcon|Ethereal Shift}}. | interactions = {{AbilityInteraction | interaction = debuff resist | state = partial | text = * Aura's T1 slow and T3 debuffs are continously reapplied which effectively nullifies any debuff resist. However when the player leaves the aura the effects lingers for {{DataProp|Aura of Suffering|DebuffDuration}}s. which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}. * Stacking a lot of Debuff Resist can result in a situation when the T1/T3 debuffs expire before aura reapplies them every {{DataProp|Aura of Suffering|TickRate}}s, which results in the player continously receiving and losing debuffs. }} }} {{AbilitySection | hero_name = Victor | ability_num = 4 | notes = * [[Status Effects#Purge|Purges]] all debuffs when triggered. Victor is [[Status Effects#Invincible|invincible]] and unable to move or act during channel. * If {{AbilityIcon|Aura of Suffering}} is active when Shocking Reanimation is triggered, it will turn itself off during the channel, then automatically reactivate itself when Victor revives. This resets Aura's damage ramp-up. * Shocking Reanimation is a passive ability, thus not affected by [[Silence]], and cannot be [[imbued]] with items such as {{ItemIcon|Mercurial Magnum}} and {{ItemIcon|Mystic Reverb}}. * Attacks that trigger Shocking Reanimation will not register any deaths/kills/assists in the HUD. They <i>will,</i> however, trigger any and all "on hero kill" and "on assist" effects/[[stack]]s for the would-be killer and/or assistant(s). * If Victor has {{ItemIcon|Cheat Death}} or a [[Rejuvenator]] credit, their effects are only triggered if Shocking Reanimation is on cooldown. ** The only exception is for {{HeroIcon|Shiv}}'s {{AbilityIcon|Killing Blow}}, which will trigger both Shocking Reanimation and Cheat Death at the same time. * "Non-lethal" damage-over-time dealt by abilities like {{AbilityIcon|Aura of Suffering}} and {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}}, or items like {{ItemIcon|Blood Tribute}}, will kill Victor and trigger Shocking Reanimation if it is off cooldown. * If Victor winds up a [[heavy melee]] before triggering Shocking Reanimation, the melee isn't interrupted and can still damage an enemy if close enough to Victor. }} == Street Brawl == === Ability Changes === <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> In addition to [[Street Brawl#Heroes|global changes]], Victor receives the following modifications to his abilities: ==== {{AbilityIcon|Aura of Suffering|no-link=true}} ==== * Radius {{#invoke:StreetBrawlAbilities|change|Aura of Suffering|Radius}}, from {{DataProp|Aura of Suffering|Radius}}m to {{DataProp|Aura of Suffering|Radius|streetbrawl}}m. === Item Draft === {{HeroStreetBrawlItems|Victor}} == Backstory == {{Fates_Tale|frank}} == Update history == {{Update history}} == 3D model == {{3D_Model|Victor}} ===Weapon=== {{3D Model|Victor Weapon|size=240px}} == Gallery == <gallery> </gallery><gallery> File:Victor card.png|Victor portrait File:Victor Gloat.png|Gloat portrait for Victor File:Victor Critical.png|Critical health portrait for Victor File:Victor.png|Victor icon File:Victor Render.png|Victor in-game render File:Victor select background.png|Victor select background File:Victor TitlePage.png|Victor poster File:Victor Reference Sheet.png|Victor reference sheet File:Victor Weapon.png|Victor weapon - ''Memento Mori'' </gallery> === Typography === <gallery> File:Victor name.svg|Victor's name typography File:Victor russian.svg|Victor's Russian typography File:Victor schinese.svg|Victor's Simplified Chinese typography File:Victor ukrainian.svg|Victor's Ukrainian typography </gallery> === Removed/Unused content === <gallery> File:Frank card leak.png|Leaked unfinished Victor portrait </gallery> == Trivia == * Victor's name is a reference to [[wikipedia:Victor_Frankenstein|Victor Frankenstein]]; the creator of Frankenstein's monster in Mary Shelly's 1818 novel ''Frankenstein''. * Victor's appearance and attractiveness are likely also inspired by Frankenstein's monster's description in the original novel, quote: ''"I had selected his features as beautiful. Beautiful! Great God! His skin scarcely covered his work of muscles and arteries beneath; his hair was of a lustrous black, and flowing."'' <ref> Frankenstein; or, The Modern Prometheus, Mary Shelley, 1818</ref> * Victor was one of the heroes in a private build who was accidentally leaked on stream in May 2025, originally named '''Frank'''.<ref>2025-05-01 - atahutahatena on Reddit.com/r/GamingLeaksAndRumors - [https://www.reddit.com/r/GamingLeaksAndRumours/comments/1kclj5p/streamer_accidentally_leaks_hero_roster_of_a_more/ Streamer accidentally leaks hero roster of a more "secret" private Deadlock pre-alpha playtest build]</ref> Victor's model was also leaked when a game tester from Deadlock's private build accidentally posted a bug report about Victor to ''Deadlock's'' public forums in July 2025. * "Brooding in the Hideout" is displayed as one's status in the in-game Friends List when playing as Victor in the [[Hideout]]. ** He shares this status with {{HeroIcon|Vindicta}}. * Victor has [[wikipedia:Heterochromia_iridum|heterochromia]] because his eyes belonged to different people. His left eye is brown and his right eye is blue. He also has [[wikipedia:Anisocoria|anisocoria]], as his left eye has a dilated pupil. * The barbed wire wrapped around Victor's left arm will glow with electricity when Pain Battery is ready to be used. * Victor's zipline animation, in which he is dragged by his shoulders while hanging motionless, was likely inspired by a viral video of a man hanging on a zipline in a similar pose. This was suggested on Reddit before Victor was released in the [[Six New Heroes]] update, and at the time he used {{HeroIcon|Lash}}'s zipline animation.<ref>2025-08-24 - epowx on Reddit.com/r/DeadlockTheGame - [https://www.reddit.com/r/DeadlockTheGame/comments/1mywsxz/they_should_definitely_add_this_animation_to_new/ They should definitely add this animation to new undead character]</ref> * Victor's weapon, an electric staple gun, is branded "GIGAWATT" on its sides, likely as a nod to [[wikipedia:DeWalt|DeWalt Industrial Tool Company]]. This name is also shared with {{HeroIcon|Seven}}'s previous incarnation in [[Neon Prime]]. == References == <references /> == Navigation == {{Hero Navbox}}
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