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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. All heroes have the same base melee damage and scaling, with a few exceptions: * [[Ivy]] has lower base damage and lower scaling for both light and heavy melee * [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee == Base melee damage based on Power Increase == Values referenced from [[Hero Comparison]]. {| class="wikitable sortable" |+Light Melee Damage |- !Hero !Base !PL increase !Max level |- |All Heroes |{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | +2.67 | colspan="1" |103 |- ||{{PageRef|Ivy}} |{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | +2.27 |88.1 |- ||{{PageRef|Pocket}} |{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | +2.67 |115 |- |{{PageRef|Yamato}} |{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | +2.67 |109 |} {| class="wikitable sortable" |+Heavy Melee Damage |- !Hero !Base !PL increase !Max level |- |All Heroes |{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | +4.91 | colspan="1" |190 |- |{{PageRef|Ivy}} |{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | +4.16 |161 |- |{{PageRef|Pocket}} |{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | +4.13 | colspan="1" |178 |- |{{PageRef|Yamato}} |{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | +4.95 |202 |} == Sources == === Bonus Melee Damage === {{Item stat table|Bonus Melee Damage}} === Bonus Heavy Melee Damage === {{Item stat table|Bonus Heavy Damage}} === Melee Resist === {{Item stat table|Melee Resist}} {{Stat navbox}} [[Category:Damage Calculation]]
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