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December 6, 2024 update
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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = January 27, 2025
| changes =
* {{AbilityIcon|Spirit Snare}} cooldown reduced from 37s to 34s
* {{AbilityIcon|Spirit Snare}} T2 increased from +0.5s to +0.75s
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = December 6, 2024
| changes =
| changes =
* {{AbilityIcon|Immobilizing Trap}} renamed to Spirit Snare
* Immobilizing Trap renamed to {{AbilityIcon|Spirit Snare}}
* {{AbilityIcon|Immobilizing Trap|Spirit Snare}} now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
* {{AbilityIcon|Spirit Snare}} now applies a {{ItemIcon|Curse}} debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
* {{AbilityIcon|Immobilizing Trap|Spirit Snare}} T2 no longer increases slow by 1s
* {{AbilityIcon|Spirit Snare}} T2 no longer increases slow by 1s
* {{AbilityIcon|Immobilizing Trap|Spirit Snare}} T2 now increases Curse debuff by 0.5s
* {{AbilityIcon|Spirit Snare}} T2 now increases Curse debuff by 0.5s
* You can now shoot {{AbilityIcon|Charged Shot}} onto {{AbilityIcon|Immobilizing Trap|Spirit Snare}} center to trigger it to detonate immediately in a 30% increased radius
* You can now shoot {{AbilityIcon|Charged Shot}} onto {{AbilityIcon|Immobilizing Trap|Spirit Snare}} center to trigger it to detonate immediately in a 30% increased radius
* {{AbilityIcon|Charged Shot}} can now secure orbs
* {{AbilityIcon|Charged Shot}} can now secure orbs
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* Bullet damage increased from 24 to 25
* Bullet damage increased from 24 to 25
* Health growth per boon increased from 27 to 29
* Health growth per boon increased from 27 to 29
* {{AbilityIcon|Immobilizing Trap}} now tethers targets rather than rooting them
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} now tethers targets rather than rooting them
* {{AbilityIcon|Immobilizing Trap}} tether duration increased 1.25s to 1.5s
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} tether duration increased 1.25s to 1.5s
* {{AbilityIcon|Immobilizing Trap}} no longer applies 50% slow for 1s
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} no longer applies 50% slow for 1s
* {{AbilityIcon|Immobilizing Trap}} slow now starts immediately for 30% and lasts until 2s after the tether ends
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} slow now starts immediately for 30% and lasts until 2s after the tether ends
* {{AbilityIcon|Immobilizing Trap}} T2 changed from +2s Slow to +1s Tether
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} T2 changed from +2s Slow to +1s Tether
* {{AbilityIcon|Immobilizing Trap}} radius increased from 6 to 6.2
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} radius increased from 6 to 6.2
* {{AbilityIcon|Immobilizing Trap}} T1 CD improved from -19s to -20s
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} T1 CD improved from -19s to -20s
* {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40%
* {{AbilityIcon|Rain of Arrows}} T3 reduced from 50% Lifesteal to 40%
* {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away
* {{AbilityIcon|Guided Owl}} camera now returns more quickly when the Owl collides very far away
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* Fire Rate now scales with Spirit (0.25).
* Fire Rate now scales with Spirit (0.25).
* Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows}}{{sic}}.
* Can now use multiple air dashes while using {{AbilityIcon|Rain of Arrows}}{{sic}}.
* {{AbilityIcon|Immobilizing Trap}} root duration reduced from 2s to 1.25s.
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} root duration reduced from 2s to 1.25s.
* {{AbilityIcon|Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root.
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} now applies a 50% movement slow for 1 seconds after the root.
* {{AbilityIcon|Immobilizing Trap}} T2 changed from +1s Root to +2s Slow.
* {{AbilityIcon|Spirit Snare|Immobilizing Trap}} T2 changed from +1s Root to +2s Slow.
}}
}}
{{Update history table/row
{{Update history table/row

Latest revision as of 23:33, 29 January 2025

Update Changes

January 27, 2025

December 6, 2024

  • Immobilizing Trap renamed to Spirit Snare
  • Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
  • Spirit Snare T2 no longer increases slow by 1s
  • Spirit Snare T2 now increases Curse debuff by 0.5s
  • You can now shoot Charged Shot onto Ability Immobilizing Trap not found center to trigger it to detonate immediately in a 30% increased radius
  • Charged Shot can now secure orbs

November 21, 2024

November 7, 2024

  • Base bullet damage reduced from 27 to 24
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
  • Falloff range rescaled from 22m->58m to 18m->54m
  • Rain of Arrows strafe distance with stamina reduced by 30%
  • Charged Shot hitbox size reduced by 20%

November 1, 2024

  • Base bullet damage reduced from 30 to 27
  • Movespeed spirit scaling reduced from 0.032 to 0.025

October 27, 2024

  • Movespeed spirit scaling reduced from 0.04 to 0.032.
  • Bullet damage spirit scaling reduced from 0.13 to 0.12.

October 24, 2024

  • Base regen increased from 2 to 2.5.
  • Gun spirit scaling increased from 0.1 to 0.13.
  • Movespeed now scales with Spirit Power again.
  • Rain of Arrows strafe speed with stamina increased by 30%.

October 10, 2024

  • Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged).
  • Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast.
  • Fixed Guided Owl colliding with nearby objects during cast.
  • Fire Rate no longer scales with Spirit Power.
  • Base bullet damage now scales with Spirit Power (0.1).
  • Guided Owl 3s grace period for kill increased to 4s.
  • Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die.
  • Movespeed no longer scales with Spirit Power.
  • Base stamina increased from 3 to 4.

September 26, 2024

  • Replaced a Grey Talon select line to make his intentions more clear.
  • Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged).
  • Rain of Arrows can be alternate-casted to remain near the ground.
  • Fixed air dash during Rain of Arrows going half the distance.
  • Guided Owl bonus spirit on death now has a 3s buffer window.
  • Guided Owl: very slight turn rate improvements.
  • Guided Owl radius increased from 12m to 13m.

September 17, 2024

September 12, 2024

August 29, 2024

August 15, 2024

August 1, 2024

July 18, 2024

July 11, 2024

July 4, 2024

June 27, 2024

June 20, 2024

June 13, 2024

June 6, 2024

May 30, 2024

May 23, 2024

  • Guided Owl Spirit scaling reduced from 2.2 to 1.2.
  • Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.

May 16, 2024

May 10, 2024

May 3, 2024