Update:October 11, 2024: Difference between revisions
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| prev_update = October 10, 2024 | | prev_update = October 10, 2024 | ||
| current_update = October 11, 2024 | | current_update = October 11, 2024 | ||
| next_update = | | next_update = October 15, 2024 | ||
| source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/ | | source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/ | ||
| source_title = 10- | | source_title = 10-11-2024 Update | ||
| notes = | | notes = | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks) | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%) | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: {{AbilityIcon|Sticky Bomb}} still loses 2 stacks on death | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} collision against troopers reduced to 12 (default is 33) | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} no longer kills troopers (so you can bomb/uppercut/melee them) | ||
* {{HeroIcon|Bebop | * {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam}} duration increased from 10s to 11s | ||
* {{HeroIcon|Vindicta | * {{HeroIcon|Vindicta}}: Movespeed increased from 8.3 to 9 | ||
* {{ItemIcon|Torment Pulse}} now scales with cooldown again | * {{ItemIcon|Torment Pulse}} now scales with cooldown again | ||
* {{ItemIcon|Torment Pulse}} Spirit power scaling reduced from 0.33 to 0.3 | * {{ItemIcon|Torment Pulse}} Spirit power scaling reduced from 0.33 to 0.3 |
Latest revision as of 00:23, 16 October 2024
Updates | ||
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← October 10, 2024 | October 11, 2024 | October 15, 2024 → |
Source: 10-11-2024 Update
Patch notes
Bebop:
Sticky Bomb no longer has a cap (was 15 stacks)
Bebop:
Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
Bebop:
Sticky Bomb still loses 2 stacks on death
Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
Bebop:
Hook collision against troopers reduced to 12 (default is 33)
Bebop:
Hook no longer kills troopers (so you can bomb/uppercut/melee them)
Bebop:
Hyper Beam duration increased from 10s to 11s
Vindicta: Movespeed increased from 8.3 to 9
Torment Pulse now scales with cooldown again
Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
- Fixed
Ethereal Shift scaling with duration
- Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
- Updated
Heavy Barrage sound