Jump to content

Intensifying Magazine: Difference between revisions

From Deadlock Wiki
Created page with "{{Infobox item|item_imagefilepath=Intensifying Magazine|item_name=Intensifying Magazine|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Ammo|item_stat2=+20% Weapon Damage|souls=3,000|passive1_description=Increases Weapon Damage as you continuously fire your weapon.|passive1_cooldown=NA|passive1_stat1=Conditional: 75% Max Weapon Damage|passive1_stat2=3s Time for Max Damage|ability_type=Pa..."
 
FamousPup (talk | contribs)
Add extra info about how exactly the bonus damage works
 
(19 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Infobox item|item_imagefilepath=Intensifying Magazine|item_name=Intensifying Magazine|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Ammo|item_stat2=+20% Weapon Damage|souls=3,000|passive1_description=Increases Weapon Damage as you continuously fire your weapon.|passive1_cooldown=NA|passive1_stat1=Conditional: 75% Max Weapon Damage|passive1_stat2=3s Time for Max Damage|ability_type=Passive}}
{{Infobox item
| item_name           = Intensifying Magazine
| item_type           = Weapon
| item_tier            = 3
| has_components       = false
| has_passive1         = true
| has_passive2         = false
| has_active1         = false
| has_iscomponentof   = false
| item_stat1           = +25% [[Ammo]]
| item_stat2           = +20% [[Weapon Damage]]
| souls               = 3,000
| passive1_description = Increases '''Weapon Damage''' as you continuously fire your weapon.
| passive1_stat1       = 60% Max Weapon Damage (Conditional)
| passive1_stat2       = 2.7s Time for Max Damage
| ability_type         = Passive
}}
 
'''Intensifying Magazine''' is a Tier 3 Weapon [[Item]] that grants increased [[Ammo]] and [[Weapon Damage]]. Its passive causes the user's weapon damage to gradually increase as they fire their weapon, up to a maximum.
 
It can be purchased from the [[Shop]] for {{Souls|3,000}}.
 
== Mechanics ==
Intensifying Magazine ramps up the bonus weapon damage from 0% to 60% while the player holds down the Fire button and their weapon is in a firing state. Some abilities will still flag the hero as "firing" while the character isn't actually firing, but if the user continues to hold down their Fire button then they will continue charging up their bonus weapon damage. This can be used to charge up the bonus damage before a fight or maintain the bonus damage for longer.
 
=== Abilities that continue to allow building Intensifying Magazine damage during casting despite not shooting: ===
 
* Bebop's uppercut
* Vindicta's Assassinate (while scoped in)
* McGinnis' Spectral Wall (Must be holding Fire before casting the wall)
 
Pressing the Alt-Fire button will not increase the bonus weapon damage, but players can hold both Fire and Alt-Fire at the same time. This will cause heroes to continuously use their Alternate fire but still build bonus damage.
 
== Update history ==
{{Main|Intensifying Magazine/Update history|l1=Update history}}
{{Update history}}
 
{{Item Navbox}}

Latest revision as of 02:25, 15 January 2025

Intensifying Magazine
Cost Souls3,000
Tier 3
Shop Bonus +14% Weapon Damage
+25% Ammo
+20% Weapon Damage
Passive
Increases Weapon Damage as you continuously fire your weapon.
60% Max Weapon Damage (Conditional)
2.7s Time for Max Damage



Intensifying Magazine is a Tier 3 Weapon Item that grants increased Ammo and Weapon Damage. Its passive causes the user's weapon damage to gradually increase as they fire their weapon, up to a maximum.

It can be purchased from the Shop for Souls3,000.

Mechanics[edit | edit source]

Intensifying Magazine ramps up the bonus weapon damage from 0% to 60% while the player holds down the Fire button and their weapon is in a firing state. Some abilities will still flag the hero as "firing" while the character isn't actually firing, but if the user continues to hold down their Fire button then they will continue charging up their bonus weapon damage. This can be used to charge up the bonus damage before a fight or maintain the bonus damage for longer.

Abilities that continue to allow building Intensifying Magazine damage during casting despite not shooting:[edit | edit source]

  • Bebop's uppercut
  • Vindicta's Assassinate (while scoped in)
  • McGinnis' Spectral Wall (Must be holding Fire before casting the wall)

Pressing the Alt-Fire button will not increase the bonus weapon damage, but players can hold both Fire and Alt-Fire at the same time. This will cause heroes to continuously use their Alternate fire but still build bonus damage.

Update history[edit | edit source]

Main article: Update history
Update Changes

November 7, 2024

  • Time to reach Max Damage reduced from 3s to 2.7s.

September 26, 2024

  • Max Weapon Damage reduced from 75% to 60%.

August 29, 2024

  • Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying.