Spellslinger Headshots
Appearance
Spellslinger Headshots | |||||||||
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Cost | ![]() | ||||||||
Tier | 3 | ||||||||
Shop bonus | +14% Weapon Damage | ||||||||
Components:![]() | |||||||||
+12% Weapon Damage | |||||||||
+150 Bonus Health | |||||||||
Passive | |||||||||
Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.
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Spellslinger Headshots is a Tier 3 Weapon Item that grants Weapon Damage and Bonus Health, while also carrying over the Spirit Amp and Spirit Lifesteal granted by Soul Shredder Bullets.
Additionally, headshots landed on enemy heroes apply up to 10 stacks of a Spirit Amp debuff. All stacks are refreshed with each new stack.
It can be purchased from the Shop for 4,250 (its Component,
Soul Shredder Bullets, makes up
1,250 of the cost).
Notes[edit | edit source]
- The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
- Unlike
Escalating Exposure, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
- Spellslinger's Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
- Currently for unknown reasons, Spellslinger Headshots has a max cap of 62% Spirit Amp, effectively making the 10th stack ineffective.
- This can be seen through abilities that deal 100 base spirit damage such as
Grey Talon's
Charged Shot. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).
- This can be seen through abilities that deal 100 base spirit damage such as
- The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.
Update history[edit | edit source]
- Main article: Spellslinger Headshots/Update history
Update | Changes |
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