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Spellslinger Headshots

From Deadlock Wiki
Spellslinger Headshots
Cost Souls4,250
Tier 3
Shop bonus +14% Weapon Damage
Components:
Soul Shredder Bullets
+12% Weapon Damage
+150 Bonus Health
Passive
Your bullets apply a debuff that amplifies your Spirit Damage and grants you Spirit Lifesteal against them. Landing a headshot increases your total Spirit Amp against them.
8% Spirit Amp (Conditional)
+18% Spirit Lifesteal Proc (Conditional)
+6% Spirit Amp Per Headshot (Conditional)
6s Debuff Duration
10 Max Stacks
1.5s Max Frequency

Spellslinger Headshots is a Tier 3 Weapon Item that grants Weapon Damage and Bonus Health, while also carrying over the Spirit Amp and Spirit Lifesteal granted by Soul Shredder Bullets.

Additionally, headshots landed on enemy heroes apply up to 10 stacks of a Spirit Amp debuff. All stacks are refreshed with each new stack.

It can be purchased from the Shop for Souls4,250 (its Component, Soul Shredder Bullets, makes up Souls1,250 of the cost).

Notes[edit | edit source]

  • The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
  • Unlike Escalating Exposure, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
  • Spellslinger's Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
  • Currently for unknown reasons, Spellslinger Headshots has a max cap of 62% Spirit Amp, effectively making the 10th stack ineffective.
    • This can be seen through abilities that deal 100 base spirit damage such as Grey Talon's Charged Shot. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).
  • The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.

Update history[edit | edit source]

Main article: Spellslinger Headshots/Update history
Update Changes

April 4, 2025

February 25, 2025

January 27, 2025

  • Amp per headshot increased from 4% to 6%
  • Max Stacks reduced from 12 to 10

References[edit | edit source]