Health: Difference between revisions
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== Health Bars == | == Health Bars == | ||
[[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | [[File:600 vs 1300.png|thumb|A 600 HP Kelvin right next to a 1300 HP Kelvin]] | ||
'''Health Bars''' are located above each hero. | '''Health Bars''' are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled orange squares of equal width, arranged in rows of up to ten squares. Each square represents 100 health, and each full row represents 1000 health. | ||
== Base health based on Power Increase == | == Base health based on Power Increase == |
Revision as of 15:53, 14 October 2024
![](/images/b/bf/Vitality_Icon.png)
Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.
Starting Health
![Souls](/images/thumb/4/45/Souls.png/14px-Souls.png)
Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It is a predefined amount that remains constant within a match, and differs between heroes. It must not be confused with Base Health, which can change throughout the match.
Base Health
![Souls](/images/thumb/4/45/Souls.png/14px-Souls.png)
Base Health includes your starting health plus health gained through power increases. Once Base Health is increased, it cannot be given away, it is a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
Base HP can be calculated using this formula:
Bonus Health
Bonus health can be obtained through Items, Gold Urns, and Survival power-ups.
There are two types of bonus health: additive, and multiplicative
Additive Bonus Health
Additive Bonus Health refers to any bonus health that is stacked over the hero's Base Health. It does not alter any other health status that requires multiplication such as vitality items' bonus health.
An example of this would be:
Gold Urn Health
![](/images/thumb/e/ed/Urns_15_20.png/181px-Urns_15_20.png)
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.
Time Elapsed | Bonus | Chance of getting health bonus |
---|---|---|
0-3 minutes | non existant | 0% |
3-15 minutes | +15 HP | 8,4% |
15+ minutes | +20 HP | 8,4% |
Because of their additive nature, Golden Urn buffs don't alter a hero's base health, but instead stack over it.
Survival Power-Up Health
![](/images/thumb/f/fc/Survival_Power_buff.png/179px-Survival_Power_buff.png)
![](/images/thumb/3/30/Timer_survival_power_buff.png/183px-Timer_survival_power_buff.png)
Power-ups spawn after the 10 minute mark and subsequently after 5 minutes intervals. There's a 1/4 chance of the Survival power-up spawning in one of the two off-lane bridges.
The Survival power-up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% health regeneration
The effect will last a total of 160 seconds. Picking more than one Survival power-up will reset the timer, meaning that you cannot stack multiple instances of it.
Because of their additive nature, Survival power-ups don't alter a hero's base health, but instead stack over it.
Multiplicative Bonus Health
Multiplicative Bonus Health refers to any bonus health that works by multiplying a hero's base health, meaning that it takes into consideration both the hero's Starting Health plus their Power Increase's Health
An example of this would be:
Multiplicative Bonus Health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.
Vitality Items Bonus Health
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description. The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health:
Vitality Item Tier | % Increased Base Health |
---|---|
1 | 11% |
2 | 14% |
3 | 17% |
4 | 20% |
Math
The formula for max health is:
where:
Example
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health and Extra Stamina, and then earns a power increase, the HP increase may be broken down the following way:
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:
(Extra Health: (650 * 0.11) + 160) =
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =
650 Base HP, 953 Max HP
Health Bars
![](/images/thumb/3/35/600_vs_1300.png/300px-600_vs_1300.png)
Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled orange squares of equal width, arranged in rows of up to ten squares. Each square represents 100 health, and each full row represents 1000 health.
Base health based on Power Increase
Sources
All vitality items implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health:
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Weapon | +30 Bonus Health |
![]() | 1,250 | Weapon | +50 Bonus Health |
![]() | 1,250 | Weapon | +90 Bonus Health |
![]() | 1,250 | Weapon | +100 Bonus Health |
![]() | 1,250 | Weapon | +65 Bonus Health |
![]() | 3,000 | Weapon | +70 Bonus Health |
![]() | 3,000 | Weapon | +150 Bonus Health |
![]() | 3,000 | Weapon | +150 Bonus Health |
![]() | 3,000 | Weapon | +100 Bonus Health |
![]() | 4,250 | Weapon | +150 Bonus Health |
![]() | 6,000 | Weapon | +150 Bonus Health |
![]() | 6,000 | Weapon | +175 Bonus Health |
![]() | 7,250 | Weapon | +150 Bonus Health |
![]() | 500 | Vitality | +75 Bonus Health |
![]() | 500 | Vitality | +160 Bonus Health |
![]() | 500 | Vitality | +35 Bonus Health |
![]() | 500 | Vitality | +30 Bonus Health |
![]() | 500 | Vitality | +75 Bonus Health |
![]() | 1,250 | Vitality | +75 Bonus Health |
![]() | 1,250 | Vitality | +125 Bonus Health |
![]() | 1,250 | Vitality | +50 Bonus Health |
![]() | 1,250 | Vitality | +75 Bonus Health |
![]() | 1,250 | Vitality | +75 Bonus Health |
![]() | 1,250 | Vitality | +75 Bonus Health |
![]() | 1,750 | Vitality | +75 Bonus Health |
![]() | 1,750 | Vitality | +100 Bonus Health |
![]() | 1,750 | Vitality | +125 Bonus Health |
![]() | 3,000 | Vitality | +125 Bonus Health |
![]() | 3,000 | Vitality | +125 Bonus Health |
![]() | 3,000 | Vitality | +125 Bonus Health |
![]() | 3,500 | Vitality | +400 Bonus Health |
![]() | 3,500 | Vitality | +125 Bonus Health |
![]() | 3,500 | Vitality | +75 Bonus Health |
![]() | 4,250 | Vitality | +125 Bonus Health |
![]() | 6,000 | Vitality | +600 Bonus Health |
![]() | 6,000 | Vitality | +175 Bonus Health |
![]() | 6,000 | Vitality | +150 Bonus Health |
![]() | 7,250 | Vitality | +175 Bonus Health |
![]() | 500 | Spirit | +40 Bonus Health |
![]() | 500 | Spirit | +35 Bonus Health |
![]() | 1,250 | Spirit | +100 Bonus Health |
![]() | 1,250 | Spirit | +100 Bonus Health |
![]() | 1,250 | Spirit | +50 Bonus Health |
![]() | 1,750 | Spirit | +75 Bonus Health |
![]() | 3,000 | Spirit | +75 Bonus Health |
![]() | 3,000 | Spirit | +160 Bonus Health |
![]() | 3,500 | Spirit | +125 Bonus Health |
![]() | 3,500 | Spirit | +125 Bonus Health |
![]() | 4,250 | Spirit | +100 Bonus Health |
![]() | 4,250 | Spirit | +160 Bonus Health |
![]() | 4,250 | Spirit | +175 Bonus Health |
![]() | 6,000 | Spirit | +150 Bonus Health |
![]() | 7,250 | Spirit | +125 Bonus Health |
![]() | 9,500 | Spirit | +300 Bonus Health |
Map spawns
- Golden Statues can provide a permanent increase: +20 Health before 10 minutes, +30 Health before 25 minutes, or +40 Health after 25 minutes.
- Power up runes can provide a temporary Survival buff that provides +400 Bonus Health for 160 seconds.
- Mid-Boss can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first.
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