Death: Difference between revisions
no more soul rebirth lol |
Gammaton32 (talk | contribs) rewrote respawn section, added trivia, sounds |
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<!--this page will need the formula on how death timer increases, and it needs more pictures. Find the 2 second jingle that plays right before respawning-->[[File:Music stinger player death.mp3|thumb|Music stinger for the player's death.]] | |||
'''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | '''Death''' occurs when a [[hero]] takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, [[souls]] are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below. | ||
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Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes. | ||
While dead, players can browser the [[shop]], spectate their teammates, and talk in chat. If all allies are dead, only the [[Patron]]'s perspective can be seen. | While dead, players can browser the [[shop]], spectate their teammates, use pings and talk in chat. If all allies are dead, only the [[Patron]]'s perspective can be seen. Clicking an objective on the [[Minimap]] allows the player to view the perspective of that objective. | ||
Once the countdown reaches zero, heroes will respawn back in base. | Once the countdown reaches zero, heroes will respawn back in base. | ||
[[File:Music stinger player respawn countdown.mp3|thumb|Music stinger played before the end of respawn countdown.]] | |||
== | == Respawn Time == | ||
As the game progresses, the player will take longer to respawn. | As the game progresses, the player will take longer to respawn. The respawn time reaches 70s at 35 minutes. | ||
Killing the first stage of a [[Patron]] shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time. | |||
The [[Rejuvenator]] buff reduces the next respawn time of every player on the team by 50%. Players with the Rejuvenator buff are marked with the [[Mid-Boss]] symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated. | |||
== Trivia == | |||
* [[Soul Rebirth]] was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game. | |||
{{Navbox gameplay}} | {{Navbox gameplay}} |
Latest revision as of 23:37, 20 February 2025
Death occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death replay is available to watch, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.
Overview[edit | edit source]
Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes.
While dead, players can browser the shop, spectate their teammates, use pings and talk in chat. If all allies are dead, only the Patron's perspective can be seen. Clicking an objective on the Minimap allows the player to view the perspective of that objective.
Once the countdown reaches zero, heroes will respawn back in base.
Respawn Time[edit | edit source]
As the game progresses, the player will take longer to respawn. The respawn time reaches 70s at 35 minutes.
Killing the first stage of a Patron shortens the respawn time of any dead player in the defending team by 20s. However, the time cannot be shortened to less than 10s. Subsequent deaths will have the regular respawn time.
The Rejuvenator buff reduces the next respawn time of every player on the team by 50%. Players with the Rejuvenator buff are marked with the Mid-Boss symbol under their portrait, and their respawn stinger is replaced by the "Rejuvenator secured" sound. They lose the buff after their first death and respawn, or 3 minutes after the buff is activated.
Trivia[edit | edit source]
- Soul Rebirth was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game.
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