Weapon Damage: Difference between revisions
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== Math == | == Math == | ||
The formula for weapon damage is: <math>x_f = x_i * (1 + \ | The formula for weapon damage is: <math>x_f = x_i * (1 + \sum_{i=1}^n \text{Shop Bonus} + \sum_{i=1}^n \text{BaseAttackDamagePercent}) + \sum_{i=1}^n \text{Golden Statues})</math><br/><!--this is missing damage dropoff and bullet resist calc --> | ||
where:<br/> | where:<br/> | ||
<math> | <math> | ||
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x_f &= \text{final weapon damage,} \\ | x_f &= \text{final weapon damage,} \\ | ||
x_i &= \text{initial weapon damage,} \\ | x_i &= \text{initial weapon damage,} \\ | ||
Shop Bonus &= \text{Increase based on the tier,} \\ | |||
BaseAttackDamagePercent &= \text{weapon damage value,} \\ | BaseAttackDamagePercent &= \text{weapon damage value,} \\ | ||
Golden Statues &= \text{Golden Statue value} | Golden Statues &= \text{Golden Statue value} |
Revision as of 19:54, 13 October 2024
Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.
Math
The formula for weapon damage is:
where:
Sources
All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 500 | Weapon | +12% Weapon Damage |
![]() | 500 | Weapon | +22% Weapon Damage |
![]() | 500 | Weapon | +11% Weapon Damage |
![]() | 500 | Weapon | +20% Weapon Damage |
![]() | 500 | Weapon | +3% Weapon Damage |
![]() | 1,250 | Weapon | +10% Weapon Damage |
![]() | 1,250 | Weapon | +10% Weapon Damage |
![]() | 1,250 | Weapon | +30% Weapon Damage |
![]() | 1,250 | Weapon | +10% Weapon Damage |
![]() | 1,250 | Weapon | +12% Weapon Damage |
![]() | 1,250 | Weapon | +16% Weapon Damage |
![]() | 1,250 | Weapon | +7% Weapon Damage |
![]() | 3,000 | Weapon | +14% Weapon Damage |
![]() | 3,000 | Weapon | +14% Weapon Damage |
![]() | 3,000 | Weapon | +20% Weapon Damage |
![]() | 3,000 | Weapon | +20% Weapon Damage |
![]() | 3,500 | Weapon | +15% Weapon Damage |
![]() | 3,500 | Weapon | +45% Weapon Damage |
![]() | 3,500 | Weapon | +25% Weapon Damage |
![]() | 3,500 | Weapon | +18% Weapon Damage |
![]() | 4,250 | Weapon | +20% Weapon Damage |
![]() | 4,250 | Weapon | +70% Weapon Damage |
![]() | 4,250 | Weapon | +12% Weapon Damage |
![]() | 6,000 | Weapon | +20% Weapon Damage |
![]() | 6,000 | Weapon | +20% Weapon Damage |
![]() | 6,000 | Weapon | +25% Weapon Damage |
![]() | 7,250 | Weapon | +70% Weapon Damage |
![]() | 500 | Vitality | +7% Weapon Damage |
![]() | 500 | Vitality | +4% Weapon Damage |
![]() | 1,250 | Vitality | +6% Weapon Damage |
![]() | 1,250 | Vitality | +22% Weapon Damage |
![]() | 1,250 | Vitality | +8% Weapon Damage |
![]() | 1,750 | Vitality | +12% Weapon Damage |
![]() | 3,500 | Vitality | +27% Weapon Damage |
![]() | 4,250 | Vitality | +20% Weapon Damage |
![]() | 4,250 | Vitality | +10% Weapon Damage |
![]() | 6,000 | Vitality | +20% Weapon Damage |
![]() | 6,000 | Vitality | +25% Weapon Damage |
![]() | 6,000 | Vitality | +30% Weapon Damage |
![]() | 6,000 | Vitality | +15% Weapon Damage |
![]() | 6,000 | Vitality | +15% Weapon Damage |
![]() | 7,250 | Vitality | +20% Weapon Damage |
![]() | 500 | Spirit | +6% Weapon Damage |
![]() | 500 | Spirit | +6% Weapon Damage |
![]() | 1,250 | Spirit | +8% Weapon Damage |
![]() | 3,500 | Spirit | +8% Weapon Damage |
![]() | 3,500 | Spirit | +18% Weapon Damage |
![]() | 4,250 | Spirit | +15% Weapon Damage |
![]() | 6,000 | Spirit | +20% Weapon Damage |
![]() | 9,500 | Spirit | +30% Weapon Damage |
Headshot Booster deals +40 bonus Weapon Damage with headshots.
Monster Rounds increases Weapon Damage against NPCs by +35%.
Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
Headhunter additionally deals +140 bonus Weapon Damage with headshots.
Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
Map spawns
- Golden Statues can provide a permanent increase: +3% Weapon Damage before 15 minutes, or +4% Weapon Damage after 15 minutes.
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