Mid-Boss: Difference between revisions
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== Respawn == | == Respawn == | ||
The Mid-Boss respawn seven minutes after it is killed. | The Mid-Boss respawn seven minutes after it is killed. | ||
7 mins for the first boss, 6 for the second, 5 for all others. [[Rejuvenator]] time is included in that time tho and lasts 3 mins | |||
== Update history == | == Update history == |
Revision as of 19:15, 29 January 2025
Mid-Boss | |
---|---|
Stats | |
Health | |
Base Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Damage | |
Damage: | 20 |
DPS: | 20 |
Range: | 1500 |
Melee Damage: | 0 |
Souls | |
Total Souls: | 0 |
Soul Orbs: | - |
Mid-Boss, also known as the Mid Boss and The Boss, is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of Heroes may attempt to kill Mid-Boss to harvest a potent Rejuvenator buff, improving the strength of their entire team, including Troopers.
Overview
After 10 minutes have elapsed in a match, the Mid-Boss will spawn in the center of the map inside a large building. Its arrival is announced through a loud roar, followed by the Patron's announcement "The Mid-Boss has arrived". While Mid-Boss is alive, a golden Rejuvenator symbol will appear at its location.
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid-Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritize the closest one. Additionally, Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid-Boss has reached 60% Health, it will roar once again, announcing to both teams that it is close to death.
Health Scaling
Mid-Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional 425 Health which is added to its 6000 Base Health.
Time | Total Health |
---|---|
10:00 | 6,000 |
15:00 | 8,125 |
20:00 | 10,250 |
30:00 | 14,500 |
40:00 | 18,750 |
60:00 | 27,250 |
Death
When Mid-Boss is slain, a Rejuvenator will spawn above it and begin its slow descent, which takes just under nine seconds. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a heavy melee attack will grant the attacker's team a Rejuvenator Credit.
Rejuvenator Credit
- Main article: Rejuvenator
The Rejuvenator credit grants the killing team a buff that improves respawn time, Trooper Health, Fire Rate, Hero Health, and Move Speed at the following rates:
Source | Death 1 | Death 2 | Death 3+ |
---|---|---|---|
Trooper Health | 1.5x | x1.7x | 1.9x |
Hero Respawn Time | 0.6x | x0.5x | 0.4x |
Hero Fire Rate | 1.2x | 1.2x | 1.2x |
Hero Maximum Health | +200hp | +200hp | +200hp |
Hero Move Speed | +1m/s | +1m/s | +1m/s |
Respawn
The Mid-Boss respawn seven minutes after it is killed.
7 mins for the first boss, 6 for the second, 5 for all others. Rejuvenator time is included in that time tho and lasts 3 mins
Update history
Update | Changes |
---|---|
[Misc Gameplay]
[Hero Changes]
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