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Ability Cooldown: Difference between revisions

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* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in:
* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in:


<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math>
<math>\mathit{Displayed Cooldown Reduction} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math>


== Sources of Cooldown Reduction ==
== Sources of Cooldown Reduction ==
{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}
{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}
{{Stats}}
{{Stats}}

Revision as of 14:26, 1 October 2024

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Overview

Ability Cooldown is a stat obtainable by Heroes though items. This stat is currently a percentage based reduction on the base ability time.

Stacking

Ability Cooldowns are stacked multiplicatively as opposed to additively.

DisplayedCooldownReduction=1(1CooldownReduction1)*(1CooldownReduction2)*...*(1CooldownReductionN)

For example, with multiple sources of Cooldown Reduction

DisplayedCooldownReduction=1(10.24)*(10.15))=0.34(34%)

Sources of Cooldown Reduction

Item Cost +X% Cooldown Reduction