Weapon Damage

Revision as of 01:31, 14 October 2024 by Sylphoid (talk | contribs) (Sources: link, add new statue values)

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Math

The formula for weapon damage is: xf=xi*(1+i=1nShop Bonus+i=1nBaseAttackDamagePercent)+i=1nGolden Statues)
where:
xf=final weapon damage,xi=initial weapon damage,ShopBonus=Increase based on the tier,BaseAttackDamagePercent=weapon damage value,GoldenStatues=Golden Statue value

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
Name CostCategoryStat change
  Basic Magazine500Weapon+12% Weapon Damage
  Close Quarters500Weapon+22% Weapon Damage
  High-Velocity Mag500Weapon+11% Weapon Damage
  Hollow Point Ward500Weapon+20% Weapon Damage
  Restorative Shot500Weapon+3% Weapon Damage
  Active Reload1,250Weapon+10% Weapon Damage
  Long Range1,250Weapon+10% Weapon Damage
  Long Range1,250Weapon+30% Weapon Damage
  Melee Charge1,250Weapon+10% Weapon Damage
  Mystic Shot1,250Weapon+12% Weapon Damage
  Slowing Bullets1,250Weapon+16% Weapon Damage
  Soul Shredder Bullets1,250Weapon+7% Weapon Damage
  Alchemical Fire3,000Weapon+14% Weapon Damage
  Escalating Resilience3,000Weapon+14% Weapon Damage
  Intensifying Magazine3,000Weapon+20% Weapon Damage
  Warp Stone3,000Weapon+20% Weapon Damage
  Headhunter3,500Weapon+15% Weapon Damage
  Point Blank3,500Weapon+45% Weapon Damage
  Pristine Emblem3,500Weapon+25% Weapon Damage
  Titanic Magazine3,500Weapon+18% Weapon Damage
  Sharpshooter4,250Weapon+20% Weapon Damage
  Sharpshooter4,250Weapon+70% Weapon Damage
  Spellslinger Headshots4,250Weapon+12% Weapon Damage
  Crippling Headshot6,000Weapon+20% Weapon Damage
  Silencer6,000Weapon+20% Weapon Damage
  Vampiric Burst6,000Weapon+25% Weapon Damage
  Glass Cannon7,250Weapon+70% Weapon Damage
  Extra Health500Vitality+7% Weapon Damage
  Sprint Boots500Vitality+4% Weapon Damage
  Bullet Armor1,250Vitality+6% Weapon Damage
  Combat Barrier1,250Vitality+22% Weapon Damage
  Debuff Reducer1,250Vitality+8% Weapon Damage
  Healing Nova1,750Vitality+12% Weapon Damage
  Fortitude3,500Vitality+27% Weapon Damage
  Debuff Remover4,250Vitality+20% Weapon Damage
  Improved Bullet Armor4,250Vitality+10% Weapon Damage
  Colossus6,000Vitality+20% Weapon Damage
  Inhibitor6,000Vitality+25% Weapon Damage
  Phantom Strike6,000Vitality+30% Weapon Damage
  Siphon Bullets6,000Vitality+15% Weapon Damage
  Veil Walker6,000Vitality+15% Weapon Damage
  Leech7,250Vitality+20% Weapon Damage
  Extra Charge500Spirit+6% Weapon Damage
  Mystic Burst500Spirit+6% Weapon Damage
  Duration Extender1,250Spirit+8% Weapon Damage
  Improved Burst3,500Spirit+8% Weapon Damage
  Rapid Recharge3,500Spirit+18% Weapon Damage
  Superior Duration4,250Spirit+15% Weapon Damage
  Curse6,000Spirit+20% Weapon Damage
  Boundless Spirit9,500Spirit+30% Weapon Damage
  •   Headshot Booster deals +40 bonus Weapon Damage with headshots.
  •   Monster Rounds increases Weapon Damage against NPCs by +35%.
  •   Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  •   Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  •   Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  •   Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 10 minutes, or +4% Weapon Damage before 25 minutes, or +7% Weapon Damage after 25 minutes.