Powerups, also known as Bridge Buffs or Runes, are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the Urn spawn and dropoff points, starting at 10 minutes and then every 5 minutes thereafter. They require a heavy melee to claim.
Two Powerup stones in Sandbox modePowerup duration icons (all 4 active at once)Minimap icon
Powerups appear as a white circle symbol with a dot in the Minimap.
Powerups start weaker and grow stronger (from 10 minutes to 40 minutes). Exact values are the following:
End at +700 Bonus Health and +1.5% Max Health Regen for 160s
Casting:
Starts at +20 Spirit Power and +15% Cooldown Reduction for 160s
Ends at +40 Spirit Power and +25% Cooldown Reduction for 160s
Movement:
Starts at +1 Stamina, +2m/s Sprint Speed, +20% Stamina Regeneration Rate, and +40% Zipline Boost for 160s
Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Boost for 160s
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects in the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count.
The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
Powerups now require a heavy melee to claim (art visuals updated)
Powerups now start weaker and grow stronger (from 10 minutes to 40 minutes)
Gun Powerup:
Previously was +20% Fire Rate and +40% Ammo for 160s.
Now starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
Survival Powerup:
Previously was +400 Health and +1% Max Health Regen for 160s.
Now starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
Casting Powerup:
Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
Now starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
Movement Powerup:
Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
Now starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
Reworked how Powerups work. There are now only 2 locations where they spawn instead of 6 (the two at the strong camps near the middle far edges of the map). The different powerup types are reduced from 6 to 4 and they have been reworked:
Gun: +30% Clip and +20% Fire Rate for 100s
Survival: +400 Max HP and +1% HP Regen for 100s
Casting: +20% Cooldown Reduction and +25 Spirit for 100s
Movement: +2 Stamina, +2 Sprint and +30% zipline boost for 100s
Powerups now always cycle which ones spawn until they have each spawned, and then they are randomly allocated again
Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
Movement powerup duration increased from 30s to 50s
Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
Regeneration powerup duration increased from 25s to 45s
Stamina powerup duration increased from 80s to 120s