Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
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For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Reach improves this by 18%, making the new effective dash range of the ability 14.1 meters.
Stacking sources of ability range increases is an additive effect. For example, having both Improved Reach (25%) and Divine Barrier (8%) will provide a 33% ability range boost.
Sources of Ability Range[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Divine Barrier | 1,250 | Vitality | +8% Ability Range |
Rescue Beam | 3,000 | Vitality | +6% Ability Range |
Mystic Reach | 500 | Spirit | +15% Ability Range |
Improved Reach | 3,500 | Spirit | +35% Ability Range |
Arcane Surge | 4,250 | Spirit | +18% Ability Range |
Magic Carpet | 6,000 | Spirit | +10% Ability Range |
Mystic Reverb | 6,000 | Spirit | +14% Ability Range |
- Improved Reach increases the range of the imbued ability by 35% and of non-imbued abilities by 26%.
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