Ability Cooldown: Difference between revisionsGive feedback
add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration |
→Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction |
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'''Example:''' | '''Example:''' | ||
With ''' | With '''{{ItemData|{{#vardefineecho: Item1|Superior Cooldown}}|CooldownReduction}}''' from {{ItemIcon|{{#var: Item1}}}} and '''{{ItemData|{{#vardefineecho: Item2|Spellslinger}}|CooldownReduction}}''' from {{ItemIcon|{{#var: Item2}}}}: | ||
# Convert percentages to decimals: | # Convert percentages to decimals: {{ItemData|{{#var: Item1}}|CooldownReduction}} to {{#vardefineecho: Item1Duration|{{#expr: {{#replace: {{ItemData|{{#var: Item1}}|CooldownReduction}}|%|}} / 100}}}} and {{ItemData|{{#var: Item2}}|CooldownReduction}} to {{#vardefineecho: Item2Duration|{{#expr: {{#replace: {{ItemData|{{#var: Item2}}|CooldownReduction}}|%|}} / 100}}}}. | ||
# Subtract from 1: (1 - | # Subtract from 1: (1 - {{#var: Item1Duration}}) = '''{{#expr: 1 - {{#var: Item1Duration}}}}''' and (1 - {{#var: Item2Duration}}) = '''{{#expr: 1 - {{#var: Item2Duration}}}}'''. | ||
# Multiply the remainders: | # Multiply the remainders: {{#expr: 1 - {{#var: Item1Duration}}}} × {{#expr: 1 - {{#var: Item2Duration}}}} = '''{{#vardefineecho: CombinedItemDuration|{{#expr: (1 - {{#var: Item1Duration}}) * (1 - {{#var: Item2Duration}}) round 4}}}}'''. | ||
# Subtract from 1: 1 - | # Subtract from 1: 1 - {{#var: CombinedItemDuration}} = '''{{#expr: 1 - {{#var: CombinedItemDuration}} round 4}}'''. | ||
# Total Cooldown Reduction is | # Total Cooldown Reduction is '''{{#expr: (1 - {{#var: CombinedItemDuration}}) * 100 round 1}}%''', not {{#expr: ({{#var: Item1Duration}} + {{#var: Item2Duration}}) * 100 round 1}}%. | ||
== Sources of Ability Cooldown Reduction == | == Sources of Ability Cooldown Reduction == | ||
Latest revision as of 17:13, 10 September 2026
Ability Cooldown is the time it takes for an Ability to be usable again.
Overview
[edit | edit source]Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as in Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
In the in-game HUD, ability cooldowns only show decimal values below 2s.
Unlike Ability Range and Ability Duration, ability cooldown does not affect items. Items are only affected by a separate stat called Item Cooldown Reduction which is granted by Transcendent Cooldown.
Charged Abilities
[edit | edit source]Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Calculation
[edit | edit source]Calculating Cooldown Reduction
[edit | edit source]Despite being presented in-game as +X% Cooldown Reduction, multiple sources stack multiplicatively, not additively:
Example: With 20% from Superior Cooldown and 5% from Spellslinger:
- Convert percentages to decimals: 20% to 0.2 and 5% to 0.05.
- Subtract from 1: (1 - 0.2) = 0.8 and (1 - 0.05) = 0.95.
- Multiply the remainders: 0.8 × 0.95 = 0.76.
- Subtract from 1: 1 - 0.76 = 0.24.
- Total Cooldown Reduction is 24%, not 25%.
Sources of Ability Cooldown Reduction
[edit | edit source]| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | +5% Ability Cooldown Reduction | |
| Enchanter's Emblem | 1,600 | +5% Ability Cooldown Reduction | |
| Compress Cooldown | 1,600 | +18% Ability Cooldown Reduction | |
| Superior Cooldown | 3,200 | +20% Ability Cooldown Reduction | |
| Transcendent Cooldown | 6,400 | +25% Ability Cooldown Reduction | |
| Frostbite Charm | Legendary | +50% Ability Cooldown Reduction | |
| Mystic Conduit | Legendary | +40% Ability Cooldown Reduction |
- Witchmail has a passive that reduces the cooldown of a random ability as the player takes Spirit Damage.
- Golden Goose Egg grants random Permanent Buffs, including Cooldown Reduction.
Map Spawns
[edit | edit source]- Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
- Powerup runes can provide a temporary Casting buff that provides +12% to +20% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).
Item Cooldown
[edit | edit source]Item Cooldown is the time it takes for an Item to be usable again. This includes both Active and Passive items.
Charge-Up items such as Tankbuster and Mercurial Magnum are not affected by Item Cooldown Reduction.
Sources of Item Cooldown Reduction
[edit | edit source]| Name | Category | Stat change | |
|---|---|---|---|
| Transcendent Cooldown | 6,400 | +25% Item Cooldown Reduction |