Ability Cooldown: Difference between revisions

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Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction
 
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In the in-game HUD, ability cooldowns only show decimal values below 2s.
In the in-game HUD, ability cooldowns only show decimal values below 2s.
Unlike [[Ability Range]] and [[Ability Duration]], ability cooldown does not affect items. Items are only affected by a separate stat called [[Ability Cooldown#Item Cooldown|Item Cooldown Reduction]] which is granted by {{ItemIcon|Transcendent Cooldown}}.


===Charged Abilities===
===Charged Abilities===
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'''Example:'''
'''Example:'''
With '''12%''' Cooldown Reduction from {{ItemIcon|Diviner's Kevlar}} and '''16%''' from {{ItemIcon|Superior Cooldown}}:
With '''{{ItemData|{{#vardefineecho: Item1|Superior Cooldown}}|CooldownReduction}}''' from {{ItemIcon|{{#var: Item1}}}} and '''{{ItemData|{{#vardefineecho: Item2|Spellslinger}}|CooldownReduction}}''' from {{ItemIcon|{{#var: Item2}}}}:
# Convert percentages to decimals: 0.12 and 0.16.
# Convert percentages to decimals: {{ItemData|{{#var: Item1}}|CooldownReduction}} to {{#vardefineecho: Item1Duration|{{#expr: {{#replace: {{ItemData|{{#var: Item1}}|CooldownReduction}}|%|}} / 100}}}} and {{ItemData|{{#var: Item2}}|CooldownReduction}} to {{#vardefineecho: Item2Duration|{{#expr: {{#replace: {{ItemData|{{#var: Item2}}|CooldownReduction}}|%|}} / 100}}}}.
# Subtract from 1: (1 - 0.12) = '''0.88''' and (1 - 0.16) = '''0.84'''.
# Subtract from 1: (1 - {{#var: Item1Duration}}) = '''{{#expr: 1 - {{#var: Item1Duration}}}}''' and (1 - {{#var: Item2Duration}}) = '''{{#expr: 1 - {{#var: Item2Duration}}}}'''.
# Multiply the remainders: 0.88 × 0.84 = '''0.7392'''.
# Multiply the remainders: {{#expr: 1 - {{#var: Item1Duration}}}} × {{#expr: 1 - {{#var: Item2Duration}}}} = '''{{#vardefineecho: CombinedItemDuration|{{#expr: (1 - {{#var: Item1Duration}}) * (1 - {{#var: Item2Duration}}) round 4}}}}'''.
# Subtract from 1: 1 - 0.7392 = '''0.2608'''.
# Subtract from 1: 1 - {{#var: CombinedItemDuration}} = '''{{#expr: 1 - {{#var: CombinedItemDuration}} round 4}}'''.
# Total Cooldown Reduction is approximately '''26%''', not 28%.
# Total Cooldown Reduction is '''{{#expr: (1 - {{#var: CombinedItemDuration}}) * 100 round 1}}%''', not {{#expr: ({{#var: Item1Duration}} + {{#var: Item2Duration}}) * 100 round 1}}%.


== Sources of Ability Cooldown Reduction ==
== Sources of Ability Cooldown Reduction ==

Latest revision as of 17:13, 10 September 2026

Ability Cooldown is the time it takes for an Ability to be usable again.

Overview

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Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as in Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

In the in-game HUD, ability cooldowns only show decimal values below 2s.

Unlike Ability Range and Ability Duration, ability cooldown does not affect items. Items are only affected by a separate stat called Item Cooldown Reduction which is granted by Transcendent Cooldown.

Charged Abilities

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Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Calculation

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Calculating Cooldown Reduction

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Despite being presented in-game as +X% Cooldown Reduction, multiple sources stack multiplicatively, not additively:

Total Cooldown Reduction=1(1CR1)×(1CR2)

Example: With 20% from Superior Cooldown and 5% from Spellslinger:

  1. Convert percentages to decimals: 20% to 0.2 and 5% to 0.05.
  2. Subtract from 1: (1 - 0.2) = 0.8 and (1 - 0.05) = 0.95.
  3. Multiply the remainders: 0.8 × 0.95 = 0.76.
  4. Subtract from 1: 1 - 0.76 = 0.24.
  5. Total Cooldown Reduction is 24%, not 25%.

Sources of Ability Cooldown Reduction

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This is a dynamic list "Ability Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon+5% Ability Cooldown Reduction
Enchanter's Emblem1,600 Vitality+5% Ability Cooldown Reduction
Compress Cooldown1,600 Spirit+18% Ability Cooldown Reduction
Superior Cooldown3,200 Spirit+20% Ability Cooldown Reduction
Transcendent Cooldown6,400 Spirit+25% Ability Cooldown Reduction
Frostbite CharmLegendary Spirit+50% Ability Cooldown Reduction
Mystic ConduitLegendary Spirit+40% Ability Cooldown Reduction

Map Spawns

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  • Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
  • Powerup runes can provide a temporary Casting buff that provides +12% to +20% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).

Item Cooldown

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Item Cooldown is the time it takes for an Item to be usable again. This includes both Active and Passive items.

Charge-Up items such as Tankbuster and Mercurial Magnum are not affected by Item Cooldown Reduction.

Sources of Item Cooldown Reduction

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This is a dynamic list "Item Cooldown Reduction". Edit contents.
NameSoulsCostCategoryStat change
Transcendent Cooldown6,400 Spirit+25% Item Cooldown Reduction