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m Reverted edits by ~2026-RegenHideBebop921 (talk) to last revision by Rem Tag: Rollback |
clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown) |
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[[File:Ability Range.png|thumb|[[Shiv]]'s Slice and Dice ability, improved by bonus [[Ability Range]] and [[Spirit Power]] stats.|class=notpageimage]] | [[File:Ability Range.png|thumb|[[Shiv]]'s Slice and Dice ability, improved by bonus [[Ability Range]] and [[Spirit Power]] stats.|class=notpageimage]] | ||
[[Ability Range]] determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages. | [[Ability Range]] determines the effective distance and cast range of hero abilities and items. It is measured in a distance of meters, and stat gains are measured in percentages. | ||
For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Expansion]] improves this by '''35%''', making the new effective dash range of the ability '''16.2 meters'''. | For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Expansion]] improves this by '''35%''', making the new effective dash range of the ability '''16.2 meters'''. | ||
Revision as of 15:52, 10 September 2026

Ability Range determines the effective distance and cast range of hero abilities and items. It is measured in a distance of meters, and stat gains are measured in percentages.
For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Calculation
Calculating Ability Range
Multiple sources of Ability Range stack multiplicatively, not additively:
Example: With 35% from Greater Expansion and 10% from Divine Barrier:
- Convert percentages to decimals: 0.35 and 0.10.
- Subtract from 1: (1 - 0.35) = 0.65 and (1 - 0.10) = 0.90.
- Multiply the differences: 0.65 × 0.90 = 0.585.
- Subtract from 1: 1 - 0.585 = 0.415.
- Total Ability Range bonus is approximately 41.5%, not 45%.
Sources of Ability Range
This is a dynamic list "Ability Range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Ballistic Enchantment | 3,200 | +22% Ability Range | |
| Cultist Sacrifice | 3,200 | +12% Ability Range | |
| Guardian Ward | 1,600 | +8% Ability Range | |
| Healing Nova | 3,200 | +5% Ability Range | |
| Rescue Beam | 3,200 | +6% Ability Range | |
| Divine Barrier | 6,400 | +10% Ability Range | |
| Mystic Expansion | 800 | +20% Ability Range | |
| Greater Expansion | 3,200 | +30% Ability Range | |
| Knockdown | 3,200 | +5% Ability Range | |
| Spirit Burn | 6,400 | +6% Ability Range | |
| Vortex Web | 6,400 | +8% Ability Range | |
| Mystic Conduit | Legendary | +40% Ability Range |
- Arcane Surge increases the range of the first ability you cast after dash jumping by 12%.
- Mystic Expansion only increases the range of the imbued ability by 20%.
- Trophy Collector increases ability range by 0.75% per stack (up to 16 maximum stacks)