Ability Range: Difference between revisions

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clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown)
add note about items having cylindrical ability range
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For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Expansion]] improves this by '''35%''', making the new effective dash range of the ability '''16.2 meters'''.
For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Expansion]] improves this by '''35%''', making the new effective dash range of the ability '''16.2 meters'''.
The range of [[Active Items]] does not consider height and their cast range is shaped like a cylinder. This means their range can be greater than expected when targeting heroes above or below the player.


== Calculation ==
== Calculation ==

Revision as of 16:00, 10 September 2026

Shiv's Slice and Dice ability, improved by bonus Ability Range and Spirit Power stats.

Ability Range determines the effective distance and cast range of hero abilities and items. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.

The range of Active Items does not consider height and their cast range is shaped like a cylinder. This means their range can be greater than expected when targeting heroes above or below the player.

Calculation

Calculating Ability Range

Multiple sources of Ability Range stack multiplicatively, not additively:

Total Ability Range=1(1R1)×(1R2)

Example: With 35% from Greater Expansion and 10% from Divine Barrier:

  1. Convert percentages to decimals: 0.35 and 0.10.
  2. Subtract from 1: (1 - 0.35) = 0.65 and (1 - 0.10) = 0.90.
  3. Multiply the differences: 0.65 × 0.90 = 0.585.
  4. Subtract from 1: 1 - 0.585 = 0.415.
  5. Total Ability Range bonus is approximately 41.5%, not 45%.

Sources of Ability Range

This is a dynamic list "Ability Range". Edit contents.
NameSoulsCostCategoryStat change
Ballistic Enchantment3,200 Weapon+22% Ability Range
Cultist Sacrifice3,200 Weapon+12% Ability Range
Guardian Ward1,600 Vitality+8% Ability Range
Healing Nova3,200 Vitality+5% Ability Range
Rescue Beam3,200 Vitality+6% Ability Range
Divine Barrier6,400 Vitality+10% Ability Range
Mystic Expansion800 Spirit+20% Ability Range
Greater Expansion3,200 Spirit+30% Ability Range
Knockdown3,200 Spirit+5% Ability Range
Spirit Burn6,400 Spirit+6% Ability Range
Vortex Web6,400 Spirit+8% Ability Range
Mystic ConduitLegendary Spirit+40% Ability Range