Ability Range: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
LVL (talk | contribs)
Added calculation section
Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Ability Range.png|thumb|[[Shiv]]'s Slice and Dice ability, improved by bonus [[Ability Range]] and [[Spirit Power]] stats.|class=notpageimage]]
[[File:Ability Range.png|thumb|[[Shiv]]'s Slice and Dice ability, improved by bonus [[Ability Range]] and [[Spirit Power]] stats.|class=notpageimage]]


[[Ability Range]] determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
[[Ability Range]] determines the effective distance and cast range of hero abilities and items. It is measured in a distance of meters, and stat gains are measured in percentages.


For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Expansion]] improves this by '''35%''', making the new effective dash range of the ability '''16.2 meters'''.
For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Expansion]] improves this by '''35%''', making the new effective dash range of the ability '''16.2 meters'''.
The range of [[Active Items]] does not consider height and their cast range is shaped like a cylinder. This means their range can be greater than expected when targeting heroes above or below the player.


== Calculation ==
== Calculation ==
Line 13: Line 15:


'''Example:'''
'''Example:'''
With '''35%''' from {{ItemIcon|Greater Expansion}} and '''10%''' from {{ItemIcon|Guardian Ward}}:
With '''{{ItemData|{{#vardefineecho: Item1|Greater Expansion}}|TechRangeMultiplier}}''' from {{ItemIcon|Greater Expansion}} and '''{{ItemData|{{#vardefineecho: Item2|Divine Barrier}}|TechRangeMultiplier}}''' from {{ItemIcon|Divine Barrier}}:
# Convert percentages to decimals: 0.35 and 0.10.
# Convert percentages to decimals: {{ItemData|{{#var: Item1}}|TechRangeMultiplier}} to {{#vardefineecho: Item1Range|{{#expr: {{#replace: {{ItemData|{{#var: Item1}}|TechRangeMultiplier}}|%|}} / 100}}}} and {{ItemData|{{#var: Item2}}|TechRangeMultiplier}} to {{#vardefineecho: Item2Range|{{#expr: {{#replace: {{ItemData|{{#var: Item2}}|TechRangeMultiplier}}|%|}} / 100}}}}.
# Subtract from 1: (1 - 0.35) = '''0.65''' and (1 - 0.10) = '''0.90'''.
# Subtract from 1: (1 - {{#var: Item1Range}}) = '''{{#expr: 1 - {{#var: Item1Range}}}}''' and (1 - {{#var: Item2Range}}) = '''{{#expr: 1 - {{#var: Item2Range}}}}'''.
# Multiply the remainders: 0.65 × 0.90 = '''0.585'''.
# Multiply the differences: {{#expr: 1 - {{#var: Item1Range}}}} × {{#expr: 1 - {{#var: Item2Range}}}} = '''{{#vardefineecho: CombinedItemRange|{{#expr: (1 - {{#var: Item1Range}}) * (1 - {{#var: Item2Range}}) round 4}}}}'''.
# Subtract from 1: 1 - 0.585 = '''0.415'''.
# Subtract from 1: 1 - {{#var: CombinedItemRange}} = '''{{#expr: 1 - {{#var: CombinedItemRange}} round 4}}'''.
# Total Ability Range bonus is approximately '''41.5%''', not 45%.
# Total Ability Range bonus is '''{{#expr: (1 - {{#var: CombinedItemRange}}) * 100}}%''', not {{#expr: ({{#var: Item1Range}} + {{#var: Item2Range}}) * 100 round 1}}%.


== Sources of Ability Range ==
== Sources of Ability Range ==

Latest revision as of 17:01, 10 September 2026

Shiv's Slice and Dice ability, improved by bonus Ability Range and Spirit Power stats.

Ability Range determines the effective distance and cast range of hero abilities and items. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.

The range of Active Items does not consider height and their cast range is shaped like a cylinder. This means their range can be greater than expected when targeting heroes above or below the player.

Calculation

[edit | edit source]

Calculating Ability Range

[edit | edit source]

Multiple sources of Ability Range stack multiplicatively, not additively:

Total Ability Range=1(1R1)×(1R2)

Example: With 30% from Greater Expansion and 10% from Divine Barrier:

  1. Convert percentages to decimals: 30% to 0.3 and 10% to 0.1.
  2. Subtract from 1: (1 - 0.3) = 0.7 and (1 - 0.1) = 0.9.
  3. Multiply the differences: 0.7 × 0.9 = 0.63.
  4. Subtract from 1: 1 - 0.63 = 0.37.
  5. Total Ability Range bonus is 37%, not 40%.

Sources of Ability Range

[edit | edit source]
This is a dynamic list "Ability Range". Edit contents.
NameSoulsCostCategoryStat change
Ballistic Enchantment3,200 Weapon+22% Ability Range
Cultist Sacrifice3,200 Weapon+12% Ability Range
Guardian Ward1,600 Vitality+8% Ability Range
Healing Nova3,200 Vitality+5% Ability Range
Rescue Beam3,200 Vitality+6% Ability Range
Divine Barrier6,400 Vitality+10% Ability Range
Mystic Expansion800 Spirit+20% Ability Range
Greater Expansion3,200 Spirit+30% Ability Range
Knockdown3,200 Spirit+5% Ability Range
Spirit Burn6,400 Spirit+6% Ability Range
Vortex Web6,400 Spirit+8% Ability Range
Mystic ConduitLegendary Spirit+40% Ability Range