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== Calculation == | == Calculation == | ||
<math>\text{ | === Calculating Ability Range === | ||
Multiple sources of Ability Range stack '''multiplicatively''', not additively: | |||
<math>\text{Total Ability Range} = 1 - (1 - R_1) \times (1 - R_2) \dots</math> | |||
'''Example:''' | '''Example:''' | ||
With '''35%''' from {{ItemIcon|Greater Expansion}} and '''10%''' from {{ItemIcon|Divine Barrier}}: | With '''35%''' from {{ItemIcon|Greater Expansion}} and '''10%''' from {{ItemIcon|Divine Barrier}}: | ||
# Convert percentages to decimals: 0.35 and 0.10. | # Convert percentages to decimals: 0.35 and 0.10. | ||
# | # Subtract from 1: (1 - 0.35) = '''0.65''' and (1 - 0.10) = '''0.90'''. | ||
# Multiply the | # Multiply the differences: 0.65 × 0.90 = '''0.585'''. | ||
# | # Subtract from 1: 1 - 0.585 = '''0.415'''. | ||
# | # Total Ability Range bonus is approximately '''41.5%''', not 45%. | ||
== Sources of Ability Range == | == Sources of Ability Range == | ||
Revision as of 21:11, 16 August 2026

Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Calculation
Calculating Ability Range
Multiple sources of Ability Range stack multiplicatively, not additively:
Example: With 35% from Greater Expansion and 10% from Divine Barrier:
- Convert percentages to decimals: 0.35 and 0.10.
- Subtract from 1: (1 - 0.35) = 0.65 and (1 - 0.10) = 0.90.
- Multiply the differences: 0.65 × 0.90 = 0.585.
- Subtract from 1: 1 - 0.585 = 0.415.
- Total Ability Range bonus is approximately 41.5%, not 45%.
Sources of Ability Range
This is a dynamic list "Ability Range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Ballistic Enchantment | 3,200 | +22% Ability Range | |
| Cultist Sacrifice | 3,200 | +12% Ability Range | |
| Guardian Ward | 1,600 | +8% Ability Range | |
| Healing Nova | 3,200 | +5% Ability Range | |
| Rescue Beam | 3,200 | +6% Ability Range | |
| Divine Barrier | 6,400 | +10% Ability Range | |
| Mystic Expansion | 800 | +20% Ability Range | |
| Greater Expansion | 3,200 | +30% Ability Range | |
| Knockdown | 3,200 | +5% Ability Range | |
| Spirit Burn | 6,400 | +6% Ability Range | |
| Vortex Web | 6,400 | +8% Ability Range | |
| Mystic Conduit | Legendary | +40% Ability Range |
- Arcane Surge increases the range of the first ability you cast after dash jumping by 12%.
- Mystic Expansion only increases the range of the imbued ability by 20%.
- Trophy Collector increases ability range by 0.75% per stack (up to 16 maximum stacks)