Ability RangeGive feedback
Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Stacking sources of ability range increases is a Multiplicative effect. For example, having both Greater Expansion (35%) and Guardian Ward (8%) will provide a 40% ability range boost.
1 - (1 - 0.35) * (1 - 0.08) = 0.402, or 40.2% increase in ability range.
Sources of Ability Range
This is a dynamic list "Ability Range". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Ballistic Enchantment | 3,200 | Weapon | +22% Ability Range |
| Cultist Sacrifice | 3,200 | Weapon | +12% Ability Range |
| Guardian Ward | 1,600 | Vitality | +8% Ability Range |
| Healing Nova | 3,200 | Vitality | +5% Ability Range |
| Rescue Beam | 3,200 | Vitality | +6% Ability Range |
| Divine Barrier | 6,400 | Vitality | +10% Ability Range |
| Mystic Expansion | 800 | Spirit | +20% Ability Range |
| Greater Expansion | 3,200 | Spirit | +30% Ability Range |
| Knockdown | 3,200 | Spirit | +5% Ability Range |
| Spirit Burn | 6,400 | Spirit | +6% Ability Range |
| Vortex Web | 6,400 | Spirit | +8% Ability Range |
| Mystic Conduit | Legendary | Spirit | +40% Ability Range |
- Arcane Surge increases the range of the first ability you cast after dash jumping by 12%.
- Mystic Expansion only increases the range of the imbued ability by 20%.
- Trophy Collector increases ability range by 0.75% per stack (up to 16 maximum stacks)