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{{Infobox hero | {{Infobox hero | ||
| | | name = Abrams | ||
| | | art = Abrams full.png | ||
| | | card = Abrams card.png | ||
| | | summary = Charges into close combat | ||
| | | description = Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity. | ||
| dps = 63 | |||
| bullet_damage = 4.68 | |||
| ammo = 9 | |||
| bullets_per_sec = 1.67 | |||
| light_melee = 63 | |||
== | | heavy_melee = 116 | ||
| max_health = 600 | |||
| health_regen = 1 | |||
| bullet_resist = 0 | |||
| spirit_resist = 0 | |||
| move_speed = 6.5 | |||
| sprint_speed = 0 | |||
| stamina = 3 | |||
| increase1_value = 0.32 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 3.4 | |||
| increase2_stat = Base Melee Damage | |||
| increase3_value = 32 | |||
| increase3_stat = Base Health | |||
}} | |||
== Abilities == | == Abilities == | ||
{{ | <tabber> | ||
| | Siphon Life= | ||
| | {{Ability card | ||
| | | name = Siphon Life | ||
| key = 1 | |||
| radius = 10m | |||
| duration = 4s | |||
| cooldown = 40s | |||
| description = Drain health from enemies in front of you while they are in the radius. | |||
| effect1 = '''Damage per Second:''' 35 {{ss|0.2}} | |||
| effect2 = '''Heal vs Heroes:''' 100% | |||
| effect3 = '''Heal vs Non-Heroes:''' 50% | |||
| upgrade1 = '''-20s''' Cooldown | |||
| upgrade2 = '''+2s''' Abrams | |||
| upgrade3 = '''+40''' Damage Per Second | |||
}} | }} | ||
|-| | |||
{{ | Shoulder Charge= | ||
| | {{Ability card | ||
| | | name = Shoulder Charge | ||
| | | duration = 1.2s | ||
| cooldown = 35s | |||
| description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | |||
| effect1 = '''Damage:''' 40 {{ss|2.1}} | |||
| | | effect2 = '''Stun Duration:''' 1s | ||
| upgrade1 = '''-20s''' Cooldown | |||
| upgrade2 = '''+0.5s''' Duration | |||
| upgrade3 = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy | |||
}} | }} | ||
{{ | |-| | ||
Infernal Resilience= | |||
{{Ability card | |||
| name = Infernal Resilience | |||
| description = '''Regenerate''' a portion of incoming damage over time. | |||
| effect1 = '''Damage regenerated:''' 17% | |||
| effect2 = '''Regeneration Time:''' 18s | |||
| effect3 = '''Health Regen''' +1 | |||
| upgrade1 = '''+1.5''' Health Regen | |||
| upgrade2 = '''+150''' Health | |||
| upgrade3 = '''+9%''' Damage regenerated | |||
}} | }} | ||
|-| | |||
Seismic Impact= | |||
{{Ability card | |||
| name = Seismic Impact | |||
| cooldown = 150s | |||
| description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early. | |||
| effect1 = '''Damage:''' 150 {{ss|0.9}} | |||
| effect2 = '''Stun Duration:''' 1s | |||
| effect3 = '''Impact Radius:''' 9m | |||
| upgrade1 = '''-40s''' Cooldown | |||
| upgrade2 = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. | |||
| upgrade3 = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing. | |||
}} | }} | ||
</tabber> | |||
== Background == | |||
{{Quotation|| | |||
'''A FATE'S TALE:''' | |||
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. | |||
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. | |||
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.}} | |||
== Update history == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%" | |||
|- style="text-align: center; background-color:#f0dbbb;" | |||
|<b>Patch</b> | |||
|<b>Changes</b> | |||
|- | |||
|[[Update:08-29-2024 Update|Update 08-29-2024]] | |||
| - Fixed {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge sometimes stunning enemies on stairs. | |||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience Regeneration Time Increased: 16s → <u>18s</u>. | |||
- Fixed {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact sometimes not going to the area selected. | |||
- Abrams now does pull ups while using the Zipline. | |||
|- | |||
|Update 08-15-2024 | |||
| - Fixed {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge not always placing enemies in front of you. | |||
- {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact Damage Reduced: 175 → <u>150</u>. | |||
- Fixed {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact often not dragging down enemies in the air along with you while you are slamming down. | |||
{{ | |- | ||
| | |Update 08-01-2024 | ||
| | | - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge T3 Weapon Damage Reduced: +6.5 → <u>+5.5</u>. | ||
| | - Fixed {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge not stunning the target when colliding with [[Kelvin|Kelvin's]] {{AbilityIcon|Ability=Frozen Shelter|Size=20|Hero=Kelvin}} [[Kelvin|Frozen Shelter]]. | ||
- Fixed some cases where {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge did not stun when hitting a wall. | |||
}} | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact Damage Reduced: 200 → <u>175</u>. | ||
- Fixed enemies being able to double jump out of {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact. | |||
|- | |||
|Update 07-18-2024 | |||
| - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge now considers {{AbilityIcon|Ability=Spectral Wall|Size=20|Hero=McGinnis}} [[McGinnis|Spectral Wall]] and {{AbilityIcon|Ability=Frozen Shelter|Size=20|Hero=Kelvin}} [[Kelvin|Frozen Shelter]] as walls. | |||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience Duration to Regen Increased: 14s → <u>16s</u>. | |||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience Damage Regenerated Reduced: 18% → 17%. | |||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience T3 Increased: +8% → <u>+9%</u>. | |||
- {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact Base Radius Increased: 6m → <u>9m</u>. | |||
- {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T1 Changed: +4m Impact Radius → -<u>40s Cooldown</u>. | |||
{{ | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T3 moved to T2 (was -70s Cooldown) | ||
| | |||
- {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T3 Changed: Now gains Unstoppable while in air and 3s after landing. | |||
|- | |||
|Update 07-11-2024 | |||
| - Fixed {{AbilityIcon|Ability=Siphon Life|Size=20}} Siphon Life not healing against shields. | |||
- {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge Speed Increased by <u>25%</u>. | |||
{{ | |||
- {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge Distance Increased by <u>15%</u>. | |||
{{ | |||
== | - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge now Stuns enemies for 1s on collision with a wall. | ||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience now provides <u>+1 Health Regen</u>. | |||
{{ | |||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience Damage Regenerated Reduced: 20% → <u>18%</u>. | |||
</ | |||
=== | - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience T3 Changed to <u>+8% Damage Regenerated</u>. | ||
< | |- | ||
|Update 07-04-2024 | |||
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact T3 Changed: ''Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.'' | |||
|- | |||
</ | |Update 06-20-2024 | ||
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact can now be held for up to 3s. | |||
- Improved misc issues with {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact collision. | |||
|- | |||
|Update 06-13-2024 | |||
| - Base Health Regen Reduced: 2 → <u>1</u>. | |||
- Infernal Resilience T1 Regen Reduced: +2 → <u>+1.5</u>. | |||
|- | |||
|Update 06-06-2024 | |||
| - Base HP Growth Reduced: 36 → <u>32</u>. | |||
- {{AbilityIcon|Ability=Infernal Resilience|Size=20}} Infernal Resilience T2 Health Reduced: +200 → <u>+150</u>. | |||
=== | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact bersonal brief busy state upon landing Increased: 0.2s → <u>0.3s</u>. | ||
|- | |||
|Update 05-30-2024 | |||
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact is now faster to play out. | |||
</ | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} Seismic Impact now has a very brief Busy State upon landing. | ||
|- | |||
|Update 05-23-2024 | |||
| - {{AbilityIcon|Ability=Siphon Life|Size=20}} Siphon Life T1 and T2 Swapped | |||
- {{AbilityIcon|Ability=Shoulder Charge|Size=20}} Shoulder Charge now allows for more steering control. | |||
|- | |||
|Update 05-10-2024 | |||
| - Reduced chances that {{AbilityIcon|Ability=Seismic Impact|Size=20}} Leap / Seismic Impact gets stuck on geometry during the downward phase. | |||
|- | |||
|Update 05-03-2024 | |||
| - Base Health Increased: 550 → <u>600</u>. | |||
- {{AbilityIcon|Ability=Siphon Life|Size=20}} Siphon Life DPS Increased: 24 → <u>35</u>. | |||
|} | |||
== Trivia == | == Trivia == | ||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||