Base Guardian

Revision as of 17:07, 28 August 2026 by Monster Domosed (talk | contribs) (3D models)

Base Guardians, also referred to as Shrine Guardians or Watchers, are Structures that guard each team's base.

Base Guardian
Stats
Health
Base Health: 4000
Damage
DPS: 116
Range: 31.75m
Souls
Total Souls: Souls1000
See also: Lane Guardian
Archmother Base Guardians
Hidden King Base Guardians

Overview

Each team has 3 sets of 2 Base Guardians at the team's base entrances, one set for each lane. The Guardians have a different model for each team: The Archmother's Guardians are stone statues with a small obelisk inside and a spiked crown, and the Hidden King's Guardians are wicker men with a single large eye for a head and candles at their fingertips.

The Base Guardian's beam deals Weapon Damage and can be mitigated by Bullet Resist. Guardians will use a melee attack on enemies within 6.35m.

Unlike Lane Guardians, Base Guardians don't take Headshot Damage and their melee attacks cannot be parried.

Once the Base Guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Shrines are invulnerable until at least one set of Base Guardians has been destroyed.

Resistances

Base Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively:

  • Enemy Scaling Bullet Resist: Base Guardians have a scaling Bullet Resist, similar to Shrines, that starts at 40%, losing 20% per enemy hero nearby, up to 0% minimum for 2 or more enemies.
  • Player Vulnerability: A modifier that gives -25% Bullet Resist against players (taking increased damage).
  • Bullet Resist: Base Guardians have 20% Bullet Resist.

Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game.

  • For bullet damage, the resists are stacked together in the following formula:

Damage=BulletDamage(1EnemyResist)(1PlayerResist)(1BulletResist)

Ability Damage Reduction

The following abilities deal reduced damage to Guardians:

This is a dynamic list "bossdmgscale". Edit contents · Edit notes.
Hero Ability Damage to Objectives
  Bebop   Hyper Beam 50%
  Haze   Fixation 20%
  Infernus   Flame Dash 50%
  McGinnis   Heavy Barrage 50%
  Mina   Nox Nostra 50%
  Paradox   Pulse Grenade 50%
  Pocket   Affliction 50%
  Seven   Storm Cloud 50%
  Victor   Aura of Suffering 50%
  Warden   Last Stand 50%

Protection

When Backdoor Protection is active, Base Guardians have 65% Damage Resist and 65 Health Regen per second.

Update history

View the full update history: Base Guardian/Update history

Update Changes

May 22, 2026

  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Base Guardian Bullet Resistance increased from 10% to 20%

March 30, 2026

  • Guardians and Base Guardians now have 10% Bullet Resistance

March 10, 2026

  • Base Guardians HP reduced from 5500 to 4000

3D models

 
Click to view
Amber Base Guardian
 
Click to view
Sapphire Base Guardian