Base Guardian

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Base Guardian
Stats
Health
Base Health: 4000
Damage
DPS: 116
Range: 31.75m
Souls
Total Souls: Souls1000
See also: Lane Guardian

Base Guardians, also referred to as Shrine Guardians or Watchers, are Structures that guard each team's base.

Archmother Base Guardians
Hidden King Base Guardians

Overview

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Each team has 3 sets of 2 Base Guardians at the team's base entrances, one set for each lane. They fight by dealing continuous damage with a laser emitted from their head, targeting all Troopers and Heroes that enter its radius. The Guardians have a different model for each team: The Archmother's Guardians are stone statues with a small obelisk inside and a spiked crown, and the Hidden King's Guardians are wicker men with a single large eye for a head and candles at their fingertips.

The Base Guardian's beam deals Weapon Damage and can be mitigated by Bullet Resist. Guardians will use a melee attack on enemies within 6.35m.

Unlike Lane Guardians, Base Guardians don't take Headshot Damage and their melee attacks cannot be parried.

Once the Base Guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Shrines are invulnerable until at least one set of Base Guardians has been destroyed.

Resistances

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Base Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively:

  • Enemy Scaling Bullet Resist: Base Guardians have a scaling Bullet Resist, similar to Shrines, that starts at 40%, losing 20% per enemy hero nearby, up to 0% minimum for 2 or more enemies.
  • Player Vulnerability: A modifier that gives -25% Bullet Resist against players (taking increased damage).
  • Bullet Resist: Base Guardians have 20% Bullet Resist.

Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game.

  • For bullet damage, the resists are stacked together in the following formula:

Damage=BulletDamage(1EnemyResist)(1PlayerResist)(1BulletResist)

Ability Damage Reduction

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The following abilities deal reduced damage to Guardians:

This is a dynamic list "bossdmgscale". Edit contents · Edit notes.
Hero Ability Damage to Objectives
Bebop Hyper Beam 50%
Haze Fixation 20%
Infernus Flame Dash 50%
McGinnis Heavy Barrage 50%
Mina Nox Nostra 50%
Paradox Pulse Grenade 50%
Pocket Affliction 50%
Seven Storm Cloud 50%
Victor Aura of Suffering 50%
Warden Last Stand 50%

Protection

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When Backdoor Protection is active, Base Guardians have 65% Damage Resist and 65 Health Regen per second.

Update history

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View the full update history: Base Guardian/Update history

Update Changes

May 22, 2026

  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Base Guardian Bullet Resistance increased from 10% to 20%

March 30, 2026

  • Guardians and Base Guardians now have 10% Bullet Resistance

March 10, 2026

  • Base Guardians HP reduced from 5500 to 4000

3D models

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Click to view
Hidden King Base Guardian
Click to view
Archmother Base Guardian
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