Base GuardianGive feedback
- See also: Lane Guardian
Base Guardians, also referred to as Shrine Guardians or Watchers, are Structures that guard each team's base.


Overview
[edit | edit source]Each team has 3 sets of 2 Base Guardians at the team's base entrances, one set for each lane. They fight by dealing continuous damage with a laser emitted from their head, targeting all Troopers and Heroes that enter its radius. The Guardians have a different model for each team: The Archmother's Guardians are stone statues with a small obelisk inside and a spiked crown, and the Hidden King's Guardians are wicker men with a single large eye for a head and candles at their fingertips.
The Base Guardian's beam deals Weapon Damage and can be mitigated by Bullet Resist. Guardians will use a melee attack on enemies within 6.35m.
Unlike Lane Guardians, Base Guardians don't take Headshot Damage and their melee attacks cannot be parried.
Once the Base Guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.
Shrines are invulnerable until at least one set of Base Guardians has been destroyed.
Resistances
[edit | edit source]Base Guardians mitigate incoming damage from players using multiple different modifiers that stack together multiplicatively:
- Enemy Scaling Bullet Resist: Base Guardians have a scaling Bullet Resist, similar to Shrines, that starts at 40%, losing 20% per enemy hero nearby, up to 0% minimum for 2 or more enemies.
- Player Vulnerability: A modifier that gives -25% Bullet Resist against players (taking increased damage).
- Bullet Resist: Base Guardians have 20% Bullet Resist.
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game.
- For bullet damage, the resists are stacked together in the following formula:
Ability Damage Reduction
[edit | edit source]The following abilities deal reduced damage to Guardians:
| Hero | Ability | Damage to Objectives |
|---|---|---|
| Bebop | Hyper Beam | 50% |
| Haze | Fixation | 20% |
| Infernus | Flame Dash | 50% |
| McGinnis | Heavy Barrage | 50% |
| Mina | Nox Nostra | 50% |
| Paradox | Pulse Grenade | 50% |
| Affliction | 50% | |
| Seven | Storm Cloud | 50% |
| Victor | Aura of Suffering | 50% |
| Warden | Last Stand | 50% |
Protection
[edit | edit source]When Backdoor Protection is active, Base Guardians have 65% Damage Resist and 65 Health Regen per second.
Update history
[edit | edit source]View the full update history: Base Guardian/Update history
| Update | Changes |
|---|---|
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3D models
[edit | edit source]Gallery
[edit | edit source]-
Old version of Base Guardians with backdoor protection.