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List of sound effects for | {{HeroTabs}} | ||
List of sound effects for {{HeroIcon|Bebop}}. | |||
== Weapon == | == Weapon == | ||
Audio plays when Bebop prepares his laser | '''Audio plays when Bebop prepares his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Prepare | |Prepare | ||
|[[File:Bebop primaryweapon prepare.mp3]] | |[[File:Bebop primaryweapon prepare.mp3]] | ||
|} | |} | ||
Audio plays when his laser starts shooting | '''Audio plays when his laser starts shooting''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Start | |Weapon Start | ||
|[[File:Bebop primaryweapon start.mp3]] | |[[File:Bebop primaryweapon start.mp3]] | ||
|} | |} | ||
Audio loops on Bebop when shooting his laser | '''Audio loops on Bebop when shooting his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Loop | |Weapon Loop | ||
|[[File:Bebop primaryweapon loop.mp3]] | |[[File:Bebop primaryweapon loop.mp3]] | ||
|} | |} | ||
Audio plays when Bebop hides his laser | '''Audio plays when Bebop hides his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Pack Away | |Pack Away | ||
| Line 24: | Line 25: | ||
== Movement == | == Movement == | ||
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound | '''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep 01 | |Footstep 01 | ||
| Line 101: | Line 102: | ||
== Abilities == | == Abilities == | ||
=== | === {{AbilityIcon|Exploding Uppercut}} === | ||
Audio plays on bebop after using the spell | '''Audio plays on bebop after using the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercut | |Uppercut | ||
|[[File:Bebop uppercut 01.mp3]] | |[[File:Bebop uppercut 01.mp3]] | ||
|} | |} | ||
Audio plays on the target unit after being hit | '''Audio plays on the target unit after being hit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| Line 118: | Line 119: | ||
|[[File:Impact 03.mp3]] | |[[File:Impact 03.mp3]] | ||
|} | |} | ||
After being hit, an audio loops on the target unit while being airborne | '''After being hit, an audio loops on the target unit while being airborne''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercutted | |Uppercutted | ||
|[[File:Uppercutted.mp3]] | |[[File:Uppercutted.mp3]] | ||
|} | |||
'''Audio plays when the target unit lands on the ground''' | |||
{| class="wikitable" | |||
|Stomp | |||
|[[File:Holliday a2 bounce pad stomp.mp3]] | |||
|} | |} | ||
=== | === {{AbilityIcon|Sticky Bomb}} === | ||
Audio plays on the target unit after attaching a bomb on them | '''Audio plays on the target unit after attaching a bomb on them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach | |Attach | ||
|[[File:Bebop stickybomb attach.mp3]] | |[[File:Bebop stickybomb attach.mp3]] | ||
|} | |} | ||
Ticking sound loops on the attached target | '''Ticking sound loops on the attached target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | ||
|} | |} | ||
Ticking sound becomes urgent on the last second before it explodes | '''Ticking sound becomes urgent on the last second before it explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Urgent | | colspan="2" |Urgent | ||
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | ||
|} | |} | ||
Audio plays when the bomb explodes | '''Audio plays when the bomb explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
|[[File: | |[[File:Bebop explode 01.mp3]] | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
|[[File: | |[[File:Bebop explode 02.mp3]] | ||
|} | |} | ||
=== | === {{AbilityIcon|Grapple Arm}} === | ||
Audio plays on Bebop after launching his hook | '''Audio plays on Bebop after launching his hook''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Hook Shot | | colspan="2" |Hook Shot | ||
| colspan="2" |[[File:Bebop hook shoot.mp3]] | | colspan="2" |[[File:Bebop hook shoot.mp3]] | ||
|} | |} | ||
Audio loops on the hook while traveling | '''Audio loops on the hook while traveling''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Proj mono lp.mp3]] | | colspan="2" |[[File:Proj mono lp.mp3]] | ||
|} | |} | ||
If the hook connects, audio plays on the target unit | '''If the hook connects, audio plays on the target unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Impact Success | | colspan="2" |Impact Success | ||
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | ||
|} | |} | ||
'''Audio loops on the target while Bebop is pulling them in.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" | | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop hook | | colspan="2" |[[File:Bebop hook retracting lp 01.mp3]] | ||
|} | |} | ||
Audio plays when the target unit arrives to Bebop | '''Audio plays when the target unit arrives to Bebop''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Expire 01 | ||
| | |[[File:Bebop hook retract end 01.mp3]] | ||
|- | |||
|Expire 02 | |||
|[[File:Bebop hook retract end 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Bebop hook retract end 03.mp3]] | |||
|} | |} | ||
=== {{AbilityIcon|Hyper Beam}} === | |||
=== | '''Audio plays on Bebop while preparing to shoot his Hyper Beam''' | ||
Audio plays on Bebop while preparing to shoot his Hyper Beam | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Prep Start | | colspan="2" |Prep Start | ||
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | | colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | ||
|} | |} | ||
Jazz sound plays while Bebop is preparing his Hyper Beam | '''Jazz sound plays while Bebop is preparing his Hyper Beam''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Prepare Jazz 01 | | colspan="2" |Prepare Jazz 01 | ||
| Line 190: | Line 201: | ||
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | | colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | ||
|} | |} | ||
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds | '''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Beam Loop | |Beam Loop | ||
| Line 219: | Line 230: | ||
|[[File:Bebop primaryweapon jazz h loop 01.mp3]] | |[[File:Bebop primaryweapon jazz h loop 01.mp3]] | ||
|} | |} | ||
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds | '''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Beam End | |Beam End | ||
| Line 248: | Line 259: | ||
|[[File:Bebop primaryweapon jazz h end.mp3]] | |[[File:Bebop primaryweapon jazz h end.mp3]] | ||
|} | |} | ||
== Emotes == | |||
'''''Bebop's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Bebop effort general 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Bebop effort general 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Bebop effort general 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Bebop effort general 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Bebop effort general 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Bebop effort general 06.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Bebop effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Bebop effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Bebop effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Bebop effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Bebop effort dash 05.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Bebop effort dash 06.mp3]] | |||
|- | |||
|Dash 07 | |||
|[[File:Bebop effort dash 07.mp3]] | |||
|- | |||
|Dash 08 | |||
|[[File:Bebop effort dash 08.mp3]] | |||
|} | |||
'''Audio plays during light melee. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Light Melee 01 | |||
|[[File:Bebop effort melee small 01.mp3]] | |||
|- | |||
|Light Melee 02 | |||
|[[File:Bebop effort melee small 02.mp3]] | |||
|- | |||
|Light Melee 03 | |||
|[[File:Bebop effort melee small 03.mp3]] | |||
|- | |||
|Light Melee 04 | |||
|[[File:Bebop effort melee small 04.mp3]] | |||
|- | |||
|Light Melee 05 | |||
|[[File:Bebop effort melee small 05.mp3]] | |||
|- | |||
|Light Melee 06 | |||
|[[File:Bebop effort melee small 06.mp3]] | |||
|- | |||
|Light Melee 07 | |||
|[[File:Bebop effort melee small 07.mp3]] | |||
|- | |||
|Light Melee 08 | |||
|[[File:Bebop effort melee small 08.mp3]] | |||
|- | |||
|Light Melee 09 | |||
|[[File:Bebop effort melee small 09.mp3]] | |||
|- | |||
|Light Melee 10 | |||
|[[File:Bebop effort melee small 10.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Bebop pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Bebop pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Bebop pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Bebop pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Bebop pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Bebop pain small 06.mp3]] | |||
|- | |||
|Small Pain 07 | |||
|[[File:Bebop pain small 07.mp3]] | |||
|- | |||
|Small Pain 08 | |||
|[[File:Bebop pain small 08.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Bebop pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Bebop pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Bebop pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Bebop pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Bebop pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Bebop pain big 06.mp3]] | |||
|- | |||
|Big Pain 07 | |||
|[[File:Bebop pain big 07.mp3]] | |||
|} | |||
'''Audio plays when Bebop is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Bebop pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Bebop pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Bebop pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Bebop pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Bebop pain death 05.mp3]] | |||
|- | |||
|Death 06 | |||
|[[File:Bebop pain death 06.mp3]] | |||
|} | |||
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Scream 01 | |||
|[[File:Bebop pain akira laser 01.mp3]] | |||
|- | |||
|Scream 02 | |||
|[[File:Bebop pain akira laser 02.mp3]] | |||
|- | |||
|Scream 03 | |||
|[[File:Bebop pain akira laser 03.mp3]] | |||
|} | |||
== Removed Sound Effects == | |||
=== {{AbilityIcon|Grapple Arm}} === | |||
'''Yank sound played on the target unit when Bebop pulled them.''' | |||
{| class="wikitable" | |||
| colspan="2" |'''Yank''' | |||
| colspan="2" |'''[[File:Bebop hook yank.mp3]]''' | |||
|} | |||
'''Audio played when the target unit arrived to Bebop.''' | |||
{| class="wikitable" | |||
| colspan="2" |'''Target Arrived''' | |||
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]''' | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Bebop]] | [[Category:Bebop|S]] | ||
Latest revision as of 17:33, 25 August 2026
List of sound effects for Bebop.
Weapon
[edit | edit source]Audio plays when Bebop prepares his laser
| Prepare |
Audio plays when his laser starts shooting
| Weapon Start |
Audio loops on Bebop when shooting his laser
| Weapon Loop |
Audio plays when Bebop hides his laser
| Pack Away |
Movement
[edit | edit source]Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Abilities
[edit | edit source]Audio plays on bebop after using the spell
| Uppercut |
Audio plays on the target unit after being hit
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
After being hit, an audio loops on the target unit while being airborne
| Uppercutted |
Audio plays when the target unit lands on the ground
| Stomp |
Audio plays on the target unit after attaching a bomb on them
| Attach |
Ticking sound loops on the attached target
| Loop |
Ticking sound becomes urgent on the last second before it explodes
| Urgent |
Audio plays when the bomb explodes
| Explode 01 | |
| Explode 02 |
Audio plays on Bebop after launching his hook
| Hook Shot |
Audio loops on the hook while traveling
| Loop |
If the hook connects, audio plays on the target unit
| Impact Success |
Audio loops on the target while Bebop is pulling them in.
| Loop |
Audio plays when the target unit arrives to Bebop
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays on Bebop while preparing to shoot his Hyper Beam
| Prep Start |
Jazz sound plays while Bebop is preparing his Hyper Beam
| Prepare Jazz 01 | |||
| Prepare Jazz 02 |
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds
| Beam Loop | |
| Jazz Loop 01 | |
| Jazz Loop 02 | |
| Jazz Loop 03 | |
| Jazz Loop 04 | |
| Jazz Loop 05 | |
| Jazz Loop 06 | |
| Jazz Loop 07 | |
| Jazz Loop 08 |
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
| Beam End | |
| Jazz End 01 | |
| Jazz End 02 | |
| Jazz End 03 | |
| Jazz End 04 | |
| Jazz End 05 | |
| Jazz End 06 | |
| Jazz End 07 | |
| Jazz End 08 |
Emotes
[edit | edit source]Bebop's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 | |
| Light Melee 08 | |
| Light Melee 09 | |
| Light Melee 10 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 | |
| Small Pain 08 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 |
Audio plays when Bebop is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 |
Removed Sound Effects
[edit | edit source]Yank sound played on the target unit when Bebop pulled them.
| Yank |
Audio played when the target unit arrived to Bebop.
| Target Arrived |