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{{Infobox hero | {{Infobox hero | ||
| key = hero_bebop | | key = hero_bebop | ||
| no_spirit_resist = true | |||
| max_range = 32{{PI|2}} | | max_range = 32{{PI|2}} | ||
| voice_actor = JB Blanc | | voice_actor = JB Blanc | ||
| release_date = April | | release_date = April 16, 2024 | ||
}} | }} | ||
'''Bebop''' is a [[Hero]] in ''[[Deadlock]]''. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Grapple enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off. | |||
== Abilities == | == Abilities == | ||
<tabber> | |||
{{ | |-|(1) Exploding Uppercut= | ||
| | {{Ability card v2/Card | ||
| | | name={{#invoke:Lang|get_string|citadel_ability_uppercut}} | ||
| notes | | cooldown={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_bebop|1}}|AbilityCooldown}} | ||
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him. | | icon={{#invoke:Abilities|get_ability_name|hero_bebop|1}}.png | ||
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes. If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well. | | info1_desc={{#invoke:Lang|get_string|citadel_ability_uppercut_desc}} | ||
* Launched enemies | | info1_mainbox1= | ||
{{Template:Ability card v2/Card/MainBox | |||
| value=63 | |||
| key=UppercutDamage | |||
| type=melee_damage | |||
| scale_type=melee | |||
| scale_value=1 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_bebop|1}}|LandingDamage}} | |||
| key=LandingDamage | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| icon_size=12px | |||
| scale_type=spirit | |||
| scale_value=0.524 | |||
}} | |||
| info1_mainbox3= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_bebop|1}}|OnLandDamageRadius}} | |||
| key=OnLandDamageRadius | |||
| type=distance | |||
}} | |||
| info1_altbox1= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_bebop|1}}|FireRateSlow}} | |||
| key=FireRateSlow | |||
| type=slow | |||
| scale_type=spirit | |||
| scale_value=0.2 | |||
}} | |||
| info1_altbox2= | |||
{{Template:Ability card v2/Card/AltBox | |||
| value={{#invoke:Abilities|get_ability_prop|{{#invoke:Abilities|get_ability_name|hero_bebop|1}}|ExplodeDebuffDuration}} | |||
| key=ExplodeDebuffDuration | |||
| type=duration | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = -10.5s {{#invoke:Lang|get_string|AbilityCooldown_label}} | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = {{#invoke:Lang|get_string|citadel_ability_uppercut_t2_desc}} | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = {{#invoke:Lang|get_string|citadel_ability_uppercut_t3_desc}} | |||
}} | |||
| notes= | |||
* Uppercut's base damage is equal to light melee damage. | |||
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him. | |||
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes. | |||
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well. | |||
* Launched enemies cannot receive the area damage. | |||
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff. | * Launched enemies and enemies in the landing area all receive the fire rate slow debuff. | ||
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | * Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | ||
}} | }} | ||
{{ | |-|(2) Sticky Bomb= | ||
| hero_name | {{Ability card v2 | ||
| ability_num = 2 | | hero_name=Bebop | ||
| notes | | ability_num=2 | ||
* | | notes= | ||
* Damage gain per stack is permanent for the rest of the game. | |||
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier). | |||
** EX: With the "+75 Damage" upgrade, 6 bomb stacks (+9% damage), and 33 Spirit; Sticky Bomb will deal <u>244.81 damage</u> (110 ''[Base]'' + 75 ''[Upgrade]'' + 33*1.2 ''[Spirit scaling]'') * 1.09 ''[Stack Multiplier]'' | |||
* The | * Can target allies. Attaching to self or allies does not apply T3 debuff. | ||
* | * Can target self by using alt-cast functionality. | ||
* Bombs instantly explode if the target dies. | |||
* | * Also gains stacks for enemy heroes that die while a bomb is attached to them. | ||
* | |||
}} | }} | ||
{{ | |-|(3) Grapple Arm= | ||
| hero_name | {{Ability card v2 | ||
| ability_num = 3 | | hero_name=Bebop | ||
| notes = | | ability_num=3 | ||
* | | notes= | ||
* Hook damage is dealt after Bebop finishes reeling in the target. | |||
}} | }} | ||
{{ | |-|(4) Hyper Beam= | ||
| hero_name | {{Ability card v2 | ||
| ability_num = 4 | | hero_name=Bebop | ||
| notes | | ability_num=4 | ||
| notes= | |||
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam. | |||
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles. | |||
* Hyper Beam has 3 damage areas: | |||
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage. | * Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage. | ||
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m. | |||
* Hyper Beam has a | * Hyper Beam has a short "cast time" before the laser is fully deployed and active. | ||
* Bebop levitates in the air during deployment time and also while the beam is active. | |||
* Cancelling Hyper Beam during the deployment time does not consume the cooldown. | |||
Hyper Beam | |||
}} | }} | ||
</tabber> | |||
== Weapon == | |||
{{WeaponCard|key=hero_bebop}}Bebop's weapon has a unique "Max Range" stat (not to be confused with [[Falloff Range]]). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with [[Boon|boons]]. | |||
== | == Update history == | ||
{{Main|Bebop/Update history|l1=Update history}} | |||
{{Update history}} | |||
{{ | |||
== | == Background == | ||
{{Fates_Tale|bebop}} | {{Fates_Tale|bebop}} | ||
=== Lore === | |||
Bebop wants to retire from fighting in the [[Bear Pit]] once he gets his wish to save Miss Shelly from her illness.<ref>[[Bebop/Quotes#Conversations|Bebop and Krill conversation, Bebop and Wraith conversation]]</ref> | |||
== | == Character interactions == | ||
== | * Bebop has an ongoing feud with {{HeroIcon|Lash}}.<ref>{{VoiceLineCite|name=Lash|file=Lash_select_06.mp3|transcription=Reason number 87 I'm better than Bebop: He's Bebop.}}</ref><ref>{{VoiceLineCite|name=Lash|file=Lash_select_09.mp3|transcription=Fear... is for lesser men. And Bebop.}}</ref><ref>{{VoiceLineCite|name=Lash|file=Lash_unselect_06.mp3|transcription=Oh, Bebop got in your head, didn't he?}}</ref> Bebop once won a fight against Lash.<ref>[[Lash/Quotes#Conversations|Lash and Wraith conversation]]</ref> | ||
{{ | * {{HeroIcon|Mo & Krill}} watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.<ref name=":0">[[Bebop/Quotes#Conversations|Bebop conversations]]</ref> | ||
=== | *{{HeroIcon|Vyper}} is a fan of {{HeroIcon|Lash}} and dislikes Bebop.<ref>{{VoiceLineCite|name=Vyper|file=viper_select_07.mp3|transcription=I'm just gonna say it: Lash is awesome, and he kicked Bebop's ass.}}</ref><ref>{{VoiceLineCite|name=Vyper|file=Viper kill bebop 05.mp3|transcription=When are you gonna get the message, Bebop? You suck!}}</ref> | ||
{{ | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Bebop card.png| | File:Bebop card.png|Portrait | ||
File:Bebop MM.png|Minimap icon | |||
File:Bebop Render.png|In-game render | |||
File:Bebop MM.png| | File:Bebop winter.png|[[Seasonal events#Winter|Winter skin]] | ||
File:Bebop Render.png| | File:Bebop Reference Sheet.png|Model sheet | ||
File:Bebop | File:Bebop visual novel.png|Visual novel art | ||
File:Bebop Reference Sheet.png| | File:Bebop Weapon.png|Weapon - Humble Pie | ||
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop | |||
File:Bebop visual novel.png| | |||
File:Bebop | |||
File:Bebop | |||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His | [[File:Bebop Hyper Beam Jazz SFX.wav|thumb|Hyper Beam Jazz SFX]] | ||
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation | * Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&t=1547 Chapter 5D.] | ||
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.). | |||
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation. | |||
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners. | * Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners. | ||
== See also == | == See also == | ||
* [[ | * [[Bebop/Quotes]] | ||
== References == | == References == | ||
<references /> | <references /> | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||
[[Category:Heroes]] | |||