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{{Infobox hero | {{Infobox hero | ||
| | | name = Bebop | ||
| | | art = Bebop full.png | ||
| | | card = Bebop card.png | ||
| | | summary = Hooks an enemy for a knockout combo | ||
| | | description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | ||
| dps = 66 | |||
| 2 = | | bullet_damage = 5.3 | ||
| 4 = | | ammo = 66 | ||
| bullets_per_sec = 12.5 | |||
| light_melee = 63 | |||
| heavy_melee = 116 | |||
| max_health = 650 | |||
| health_regen = 3 | |||
| bullet_resist = 10 | |||
| spirit_resist = 0 | |||
| move_speed = 6.2 | |||
| sprint_speed = 3 | |||
| stamina = 3 | |||
| increase1_value = 0.37 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 3.4 | |||
| increase2_stat = Base Melee Damage | |||
| increase3_value = 41 | |||
| increase3_stat = Base Health | |||
| increase4_value = 2% | |||
| increase4_stat = Bullet Resist | |||
| increase5_value = 2.5m | |||
| increase5_stat = Weapon Range | |||
}} | }} | ||
'''Bebop''' is one of the 21 currently playable [[Heroes]] in ''Deadlock,'' introduced in the [[Early Development Build]]. | |||
== | == Abilities == | ||
<tabber> | |||
|-|(1) Exploding Uppercut= | |||
{{Ability card | |||
| name=Exploding Uppercut | |||
| key= 1 | |||
| description=Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies. | |||
| cooldown= 20s | |||
| effect1= '''Uppercut Damage:''' 0 | |||
| effect2= '''Area Damage:''' 80 {{ss|0.5}} | |||
| effect3= '''Landing Radius:''' 14m | |||
| upgrade1= '''-11s''' Cooldown | |||
| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s | |||
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip | |||
------------------------------ | |||
Notes: | |||
• Uppercuts all enemies within around 2-3m of Bebop. | |||
• Uppercutted enemies cannot receive the area damage. | |||
• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | |||
}} | }} | ||
|-|(2) Sticky Bomb= | |||
{{Ability card | |||
| name= Sticky Bomb | |||
| key= 2 | |||
| description=Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit. | |||
| cooldown= 18s | |||
| range= 6m | |||
| radius= 12m | |||
| effect1= '''Damage:''' 120 {{ss|0.9}} | |||
| effect2= '''Fuse Time:''' 3s | |||
| upgrade1= '''-8s''' Cooldown | |||
| upgrade2= '''+80''' Damage | |||
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds. | |||
------------------------------ | |||
Notes: | |||
• Damage gain per hero hit is permanent for the rest of the game. | |||
}} | }} | ||
|-|(3) Hook= | |||
{{Ability card | |||
| name= Hook | |||
| key= 3 | |||
| description=Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing. | |||
| cooldown= 22s | |||
| range= 35m | |||
| effect1= '''Damage:''' 40 | |||
| upgrade1= Bebop deals '''30% more bullet damage''' against hooked enemies for 10s | |||
| upgrade2= '''+30m''' Cast Range | |||
| upgrade3= '''-12s''' Cooldown | |||
------------------------------ | |||
Notes: | |||
• Hook damage is dealt after Bebop finishes reeling in the target. | |||
}} | }} | ||
|-|(4) Hyper Beam= | |||
{{Ability card | |||
| name= Hyper Beam | |||
| key= 4 | |||
| description=Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam. | |||
| duration= 8s {{ss|0.08}} | |||
| cooldown= 110s | |||
| effect1= '''DPS:''' 220 {{ss|3}} | |||
| effect2= '''Beam Width:''' 2.9m | |||
| effect3= '''Movement Slow:''' 40% (on hit) | |||
| effect4= '''Beam Length:''' 70m | |||
| upgrade1= '''-40s''' Cooldown | |||
| upgrade2= '''+100''' DPS | |||
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | |||
--------------------------- | |||
Notes: | |||
• Hyper Beam deals 75% damage to enemies within ~9m of Bebop. | |||
• Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground. | |||
}} | }} | ||
</tabber> | |||
== | == Background == | ||
{{Quotation|| | |||
'''A FATE'S TALE:''' | |||
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}} | |||
== Update history == | == Update history == | ||
{{Update | {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%" | ||
|- style="text-align: center; background-color:#f0dbbb;" | |||
|<b>Patch</b> | |||
|<b>Changes</b> | |||
|- | |||
|[[Update:08-29-2024 Update|Update 08-29-2024]] | |||
| - Gun Range Increased: 30m → <u>32m</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam can now be cancelled by using Parry. | |||
|- | |||
|Update 08-15-2024 | |||
| - Gun Range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> ''(58m Max)'' | |||
- Speed while Shooting Reduced: 55% → <u>70%</u>. | |||
- Base Regen Increased: 2.5 → <u>3</u>. | |||
- Base Bullet Resist Increased: 0% → <u>10%</u>. | |||
- Bullet Resist per Boon Reduced: 2.5% → <u>1.6%</u> ''(Same overall Bullet Resist at Max)'' | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Range Reduced: 40m → <u>35m</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook T2 Increased: +25m → <u>+30m</u>. | |||
- Fixed {{AbilityIcon|Ability=Hook|Size=20}} Hooking through Veils sometimes not working. | |||
{{ | |||
== | - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut Radius Increased: 10m → <u>14m</u>. | ||
< | |||
</ | |||
== | - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut T1 Increased: -10s → <u>-11s</u> Cooldown. | ||
< | |||
</ | |||
== | - {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut now has a slight angle limitation to prevent straight-up direction. | ||
== | - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb Radius Increased: 10m → <u>12m</u>. | ||
< | |||
</ | |||
== | - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb can now be self-cast using Alt Cast Hotkey. | ||
== | - {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|2.4}} → {{Ss|3.0}}. | ||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Turn Rate Increased by <u>10%</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Nearby Radius Increased: 4.5m → 5m. | |||
- Hyper Beam T2 Reduced: +140 → <u>+100</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Nearby Damage now does 25% less than the full amount. | |||
|- | |||
|Update 08-01-2024 | |||
| - Bullet Resistance Growth per Boon Increased: 2% → <u>2.5%</u>. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb now prioritizes enemies over allies. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Duration now scales with Spirit {{Ss|0.08}}. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|2.2}} → {{Ss|2.4}}. | |||
|- | |||
|Update 07-18-2024 | |||
| - Base HP Regen Increased: 1 → <u>2.5</u>. | |||
- No longer has 24% Base Bullet Resist. | |||
- Now gains +2% Bullet Resist per Boon (up to 11 times). | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Speed Reduced: 3000 → <u>2850</u>. | |||
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut Horizontal Distance Knockback on Enemy Heroes Reduced: 25m → <u>20m</u>. | |||
- Fixed enemies being able to cancel {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} Exploding Uppercut's momentum with Heavy Melee. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam is now wider in front of Bebop, then narrows out. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Spirit Scaling Increased: {{Ss|1.96}} → {{Ss|2.2}}. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam T2 Increased: +120 → <u>+140</u>. | |||
|- | |||
|Update 07-04-2024 | |||
| - Base HP Regen Reduced: 2 → <u>1</u>. | |||
- Hyper Beam Cast Range Increased: 60m → <u>70m</u>. | |||
|- | |||
|Update 06-20-2024 | |||
| - {{AbilityIcon|Ability=Hook|Size=20}} Hook Hitbox Reduced: 36 → <u>33 Inches</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Cooldown Increased: 100s → <u>110s</u>. | |||
|- | |||
|Update 06-13-2024 | |||
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb Base Damage Reduced: 130 → <u>120</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Grab Radius Reduced: 40 → <u>36 Inches</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Movement & Dash Slow Increased: 30% → <u>40%</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam DPS Increased: 210 → <u>220</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Tracking Speed Increased by <u>10%</u>. | |||
|- | |||
|Update 06-06-2024 | |||
| - {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Slow now effects stamina dashes. | |||
|- | |||
|Update 05-30-2024 | |||
| - Base Bullet Resist Increased: 20% → <u>24%</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Width Increased: 2.7m → <u>2.9m</u>. | |||
|- | |||
|Update 05-23-2024 | |||
| - Improved {{AbilityIcon|Ability=Hook|Size=20}} Hook Hitbox to not grab targets behind cover. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 Changed from Silence to Disarm. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam Width Increased: 2.5m → <u>2.7m</u>. | |||
|- | |||
|Update 05-16-2024 | |||
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 now applies Silence on cast instead of on detonation. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb T3 Silence Duration Reduced: 5s → <u>3.5s</u>. | |||
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} Sticky Bomb now uses a new Instant Cast Mechanism. A valid target indicator will appear when in range. | |||
|- | |||
|Update 05-10-2024 | |||
| - No longer has +15% Base Spirit Resist. | |||
- Now has <u>+20%</u> Base Bullet Resist. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Cooldown Reduced: 27s → <u>22s</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook T3 Reduced: -15s → <u>-12s</u> Cooldown. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Speed Increased: 2700 → <u>3000</u>. | |||
- {{AbilityIcon|Ability=Hook|Size=20}} Hook Return Speed Increased: 1800 → <u>2200</u>. | |||
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} Hyper Beam DPS Increased: 180 → <u>210</u>. | |||
|- | |||
|Update 05-03-2024 | |||
| - Weapon no longer has horizontal & vertical recoil. | |||
|} | |||
== Trivia == | |||
* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. | |||
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.'' | |||
* Bebop's weapon is called "Humble Pie". | |||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||