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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| key = hero_bebop
| name            = Bebop
| max_range = 32{{PI|2}}
| art            = Bebop full.png
| voice_actor = JB Blanc<ref>2026-05-17 - [https://x.com/MeleeCreepsDL/status/2056100550379196572 Melee Creeps] on [https://x.com/ X] - ''"After meeting @thejbblanc, Bebop has some words for the team!"''</ref>
| card            = Bebop card.png
| release_date = April 24, 2024
| summary        = Hooks an enemy for a knockout combo
| pronouns = He/Him
| description    = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
}}{{Quotation
| dps            = 66
| 2 = The inevitable is a hell of a thing.
| bullet_damage  = 5.3
| 4 = Bebop_upgrade_power3_07.mp3
| ammo            = 66
| bullets_per_sec = 12.5
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 650
| health_regen    = 3
| bullet_resist  = 10
| spirit_resist  = 0
| move_speed      = 6.2
| sprint_speed    = 3
| stamina        = 3
| increase1_value = 0.37
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| increase4_value = 1.6%
| increase4_stat  = Bullet Resist
| increase5_value = 2.5m
| increase5_stat  = Weapon Range
}}
}}
'''Bebop''' is a [[Hero]] in ''[[Deadlock]]''. A scrap golem with a big heart and a bigger extendable arm, Bebop is a potent threat on the battlefield when supported by his team. His '''[[Bebop#Grapple Arm|Grappling Arm]]''' can pull friends and enemies alike towards him, saving them from certain doom or guaranteeing it. Bebop can attach '''[[Bebop#Sticky Bomb|Sticky Bombs]]''' to nearby foes and launch them in any direction with a powerful [[Bebop#Exploding Uppercut|'''Exploding Uppercut''']]. For any foes left standing, Bebop's '''[[Bebop#Hyper Beam|Hyper Beam]]''' can cut across the battlefield and finish them off.


The mechanical son of a widowed junkyard attendant, Bebop and Miss Shelly lived together at a junkyard, working with scrap metal by day and listening to jazz music by night. But once Miss Shelly fell ill, Bebop had to  resort to participating in bloodsport at the [[Bear Pit]] to pay for her medicine. And while Bebop's creator wouldn't approve of his illicit activities, what she doesn't know can't hurt her.
'''Bebop''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
 
== Weapon ==
 
{{WeaponCard|key=hero_bebop}}Bebop's weapon has a unique "Max Range" stat (not to be confused with [[Falloff Range]]). His weapon deals no damage beyond its max range. The max range starts at 32m and increases by +2m with [[Boon|boons]]. It also has a short wind-up time to start shooting. The gun can also be wound-up by zooming with right-click.


== Abilities ==
== Abilities ==
 
<tabber>
{{AbilitySection
|-|(1) Exploding Uppercut=
| hero_name  = Bebop
{{Abilities/Exploding Uppercut|notes=
| ability_num = 1
* Uppercuts all enemies within around 2-3m of Bebop.
| notes       =
* Uppercutted enemies cannot receive the area damage.
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes. If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
* Launched enemies do not receive the "On Landing" damage.
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}


{{AbilitySection
|-|(2) Sticky Bomb=
| hero_name  = Bebop
{{Abilities/Sticky Bomb|notes=
| ability_num = 2
* Damage gain per hero hit is permanent for the rest of the game.
| notes       =
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
* Bomb(s) instantly explode if the target dies.
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions.
* Bomb damage is based on Bebop's spirit power at cast time, so buffs/debuffs such as {{ItemIcon|Spirit Snatch}} apply only if they are active when the bomb is attached.
}}
* Can be attached to allies.
|-|(3) Hook=
* Can be attached to self by using Alternate Cast, but deals 20% of the bomb's listed Spirit damage to himself on explode. The self-damage can be mitigated with [[Spirit Resist]] items.
{{Abilities/Hook|notes=
* The permanent bonus damage is applied after all upgrades and Spirit Scaling. Formula: <code>((Base dmg + Upgrade + Spirit Scaling) * stacks multiplier)</code>. I.e.: With the T2 ("+{{DataProp|Sticky Bomb|Upgrades.2.Damage}} Damage") upgrade, stacks giving +9% damage, and 33 Spirit; Sticky Bomb will deal 245 damage <code>((110 ''[Base]'' + {{DataProp|Sticky Bomb|Upgrades.2.Damage}} ''[Upgrade]'' + 33*{{DataProp|Sticky Bomb|Damage.Scale.Value}} ''[Spirit Scaling]'') * 1.09 ''[Stack Multiplier]'')</code>
* Hook damage is dealt after Bebop finishes reeling in the target.
* Permanent bonus damage stacking notes:
}}
** The game keeps track of two independent counters: hit stacks and kill stacks. These are not shown anywhere in UI.
|-|(4) Hyper Beam=
** A hit stack is gained every time a hero is hit by a bomb. A kill stack is gained whenever a hero hit by a bomb in the last {{DataProp|Sticky Bomb|KillCheckWindow}} seconds dies.
{{Abilities/Hyper Beam|notes=
** If enemy hero dies while a bomb is attached to them, it gives one hit stack and one kill stack to Bebop. It may give additional stacks if the explosion hits/kills other heroes.
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
** Stacking two bombs via {{ItemIcon|Echo Shard}} gives two hit stacks and possibly one kill stack.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
** Whenever hit stack count reaches {{DataProp|Sticky Bomb|OnHitDiminish}}, then every hit starts giving only half of a hit stack. Likewise, when kill stack count reaches {{DataProp|Sticky Bomb|OnKillDiminish}}, every kill starts giving half of a kill stack. This also applies to stacks gained upon target death.
** For calculating total damage bonus the game uses following formula: <code>(HitStacks*({{DataProp|Sticky Bomb|BonusDamagePctPerPlayerHit}}+{{DataProp|Sticky Bomb|BonusDamagePctPerPlayerHit.Scale}}*SP)) + (KillStacks*({{DataProp|Sticky Bomb|BonusDamagePctPerPlayerKilled}}+{{DataProp|Sticky Bomb|BonusDamagePctPerPlayerKilled.Scale}}*SP))</code> (SP = Spirit Power). The result is % damage bonus applied to the bomb and is the number shown on the UI.
** Since SP determines damage for each stack and doesn't affect gaining stacks, it can be said that Spirit Power applies retroactively to already gained stacks. This can be observed by purchasing e.g. {{ItemIcon|Boundless Spirit}} and seeing the number above ability icon increase by itself.
| interactions =
{{AbilityInteraction | interaction = dispel magic | state = partial | text =
If purged, the bomb is dropped on the ground and still detonates.}}
}}
}}
</tabber>
== Background ==
{{Quotation||
'''A FATE'S TALE:'''


{{AbilitySection
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have.  Together they would work in the iron yard during the day, and listen to jazz at night.  But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}}
| hero_name  = Bebop
 
| ability_num = 3
== Update history ==
| notes =
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
* The target receives a {{#invoke:Abilities|get_ability_prop|Grapple Arm|SlowPercent}}% move slow that lasts for {{#invoke:Abilities|get_ability_prop|Grapple Arm|RestrictionDuration}}s when it finishes being pulled-in.  
|- style="text-align: center; background-color:#f0dbbb;"
* T1 damage bonus works by applying a unique debuff to the enemy, which can be shortened and cleansed.
|<b>Patch</b>
* Though it does light melee damage, Grapple Arm triggers the effects of some items as if it does heavy melee damage ({{ItemIcon|Spirit Snatch}}, {{ItemIcon|Lifestrike}}), but not for others ({{ItemIcon|Melee Charge}} and {{ItemIcon|Crushing Fists}}). This is likely unintentional.
|<b>Changes</b>
| interactions =
|-
{{AbilityInteraction | interaction = debuff resist | text =  
|[[Update:08-29-2024 Update|Update 08-29-2024]]
T1 damage bonus' duration can be reduced.}}
| - Gun Range Increased: 30m → <u>32m</u>.
{{AbilityInteraction | interaction = dispel magic | text =  
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' now targets enemies by default. Use Alt Cast (MMB) to hook allies only.
T1 damage bonus can be removed.}}
 
}}
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' can now be cancelled by using Parry.
|-
|Update 08-15-2024
| - Gun Range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> ''(58m Max)''
- Speed while Shooting Reduced: 55% → <u>70%</u>.
 
- Base Regen Increased: 2.5 → <u>3</u>.
 
- Base Bullet Resist Increased: 0% → <u>10%</u>.
 
- Bullet Resist per Boon Reduced: 2.5% → <u>1.6%</u> ''(Same overall Bullet Resist at Max)''
 
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Range Reduced: 40m → <u>35m</u>.
 
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' T2 Increased: +25m → <u>+30m</u>.
 
- Fixed hooking through Veils sometimes not working.
 
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Radius Increased: 10m → <u>14m</u>.
 
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' T1 Increased: -10s → <u>-11s</u> Cooldown.
 
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' now has a slight angle limitation to prevent straight-up direction.
 
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Radius Increased: 10m → <u>12m</u>.
 
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' can now be self-cast using Alt Cast Hotkey.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit Scaling Increased: {{Ss|2.4}} {{Ss|3.0}}.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Turn Rate Increased by <u>10%</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Nearby Radius Increased: 4.5m → 5m.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T2 Reduced: +140 → <u>+100</u>.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Nearby Damage now does 25% less than the full amount.
|-
|Update 08-01-2024
| - Bullet Resistance Growth per Boon Increased: 2% → <u>2.5%</u>.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' now prioritizes enemies over allies.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Duration now scales with Spirit {{Ss|0.08}}.
 
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit Scaling Increased: {{Ss|2.2}} → {{Ss|2.4}}.
|-
|Update 07-18-2024
| - Base HP Regen Increased: 1 → <u>2.5</u>.
- No longer has 24% Base Bullet Resist.
 
- Now gains +2% Bullet Resist per Boon (up to 11 times).
 
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Speed Reduced: 3000 → <u>2850</u>.
 
- {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut''' Horizontal Distance Knockback on Enemy Heroes Reduced: 25m → <u>20m</u>.


{{AbilitySection
- Fixed enemies being able to cancel {{AbilityIcon|Ability=Exploding Uppercut|Size=20}} '''Exploding Uppercut's''' momentum with Heavy Melee.
| hero_name  = Bebop
| ability_num = 4
| notes      =
* Deals 50% damage to objectives.
* Deals damage and applies slow in {{DataProp|Hyper Beam|Interval}}s intervals. The slow lasts for {{DataProp|Hyper Beam|SlowTargetDuration}}s and subsequent applications refresh the duration.
* Bebop stays in the air during deployment time and also while the beam is active.
* Hyper Beam has 3 damage areas:
** Area near arm - {{DataProp|Hyper Beam|BeamCloseRadius}}m radius,
** The beam itself - {{DataProp|Hyper Beam|BeamWidth}}m width,
** Area around the end of the beam - {{DataProp|Hyper Beam|BeamEndRadius}}m radius.
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
** This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
* Hyper Beam has a '''{{DataProp|Hyper Beam|AbilityCastDelay}}s''' cast time before the laser is fully deployed and active.
| interactions =
{{AbilityInteraction | interaction = debuff resist | state = partial | text =
Hyper Beam's slow is continously reapplied which effectively nullifies any debuff resist. However when the player leaves the beam's area the slow lingers for {{DataProp|Hyper Beam|SlowTargetDuration}}s which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}.
}}
{{AbilityInteraction | interaction = range | text =
Increases
* Damage area around Bebop,
* Beam's length,
* Damage area around the end of beam.


Does not increase Beam's width.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' is now wider in front of Bebop, then narrows out.
}}
}}


== Street Brawl ==
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Spirit Scaling Increased: {{Ss|1.96}} {{Ss|2.2}}.
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Bebop receives the following modifications to his abilities:
==== {{AbilityIcon|Hyper Beam}} ====
* Duration {{#invoke:StreetBrawlAbilities|change|Hyper Beam|AbilityChannelTime}}, from {{DataProp|Hyper Beam|AbilityChannelTime}}s to {{DataProp|Hyper Beam|AbilityChannelTime|streetbrawl}}s.
=== Item Draft ===
{{HeroStreetBrawlItems|Bebop}}


== Backstory ==
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' T2 Increased: +120 → <u>+140</u>.
{{Fates_Tale|bebop}}
|-
|Update 07-04-2024
| - Base HP Regen Reduced: 2 → <u>1</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cast Range Increased: 60m → <u>70m</u>.
|-
|Update 06-20-2024
| - {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Hitbox Reduced: 36 → <u>33 Inches</u>.
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Cooldown Increased: 100s → <u>110s</u>.
|-
|Update 06-13-2024
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' Base Damage Reduced: 130 → <u>120</u>.
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Grab Radius Reduced: 40 → <u>36 Inches</u>.


== Update history ==
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Movement & Dash Slow Increased: 30% → <u>40%</u>.
{{Update history}}


== 3D model ==
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Increased: 210 → <u>220</u>.
{{3D_Model|Bebop}}
===Weapon===
{{3D Model|Bebop Weapon|size=240px}}


== Gallery ==
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Tracking Speed Increased by <u>10%</u>.
<gallery>
|-
File:Bebop card.png|Bebop portrait
|Update 06-06-2024
File:Bebop Gloat.png|Gloat portrait for Bebop
| - {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Slow now effects stamina dashes.
File:Bebop Critical.png|Critical health portrait for Bebop
|-
File:Bebop MM.png|Bebop icon
|Update 05-30-2024
File:Bebop Render.png|Bebop in-game render
| - Base Bullet Resist Increased: 20% → <u>24%</u>.
File:Bebop select background.png|Bebop's select background
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Width Increased: 2.7m → <u>2.9m</u>.
File:Bebop Reference Sheet.png|Bebop reference sheet
|-
File:Bebop Weapon.png|Bebop weapon - ''Humble Pie''
|Update 05-23-2024
</gallery>
| - Improved {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Hitbox to not grab targets behind cover.
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Changed from Silence to Disarm.


=== Typography ===
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' Width Increased: 2.5m → <u>2.7m</u>.
<gallery>
|-
File:Bebop name.svg|Bebop's name typography
|Update 05-16-2024
File:Bebop italian.svg|Bebop's Italian typography
| - {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 now applies Silence on cast instead of on detonation.
File:Bebop russian.svg|Bebop's Russian typography
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' T3 Silence Duration Reduced: 5s → <u>3.5s</u>.
File:Bebop schinese.svg|Bebop's Simplified Chinese typography
File:Bebop ukrainian.svg|Bebop's Ukrainian typography
</gallery>


=== Visual novel ===
- {{AbilityIcon|Ability=Sticky Bomb|Size=20}} '''Sticky Bomb''' now uses a new Instant Cast Mechanism. A valid target indicator will appear when in range.
<gallery>
|-
File:Bebop visual novel.png|Bebop visual novel art
|Update 05-10-2024
</gallery>
| - No longer has +15% Base Spirit Resist.
- Now has <u>+20%</u> Base Bullet Resist.


=== Removed/Unused content ===
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Cooldown Reduced: 27s → <u>22s</u>.
<gallery>
File:Bebop card old.png|Previous Bebop portrait
File:Bebop icon old.png|Previous Bebop icon
File:Bebop winter.png|Bebop 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>


=== [[Neon Prime]] ===
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' T3 Reduced: -15s → <u>-12s</u> Cooldown.
<gallery>
File:Bebop Neon Prime.png|Neon Prime Bebop
</gallery>


== Trivia ==
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Speed Increased: 2700 → <u>3000</u>.
* Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His previous portrait artwork was different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&t=1547 Chapter 5D.]
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.<ref>{{PageRef|name=Bebop}}'s [[Bebop/Sounds#Hyper Beam|Hyper Beam sounds]]</ref> The songs [https://www.youtube.com/watch?v=KwIC6B_dvW4 Giant Steps by John Coltrane] and [https://www.youtube.com/watch?v=YZYaSkhRhoE Bebop by Charlie Parker] are possible references for the Hyper Beam SFX variants.
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners.
* "Ignoring Lash in the Hideout" is displayed as one's status in the in-game Friends List when playing as Bebop in the [[Hideout]].
* Bebop's Grappling Arm being depicted as a Hook is a reference to Dota 2, where [https://liquipedia.net/dota2/Pudge Pudge] has a nearly identical ability called Meat Hook.


== See also ==
- {{AbilityIcon|Ability=Hook|Size=20}} '''Hook''' Return Speed Increased: 1800 → <u>2200</u>.


* [[Shelly Fisher]]
- {{AbilityIcon|Ability=Hyper Beam|Size=20}} '''Hyper Beam''' DPS Increased: 180 → <u>210</u>.
* [[Bear Pit|The Bear Pit]]
|-
|Update 05-03-2024
| - Weapon no longer has horizontal & vertical recoil.
|}


== References ==
== Trivia ==
<references />
* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport.
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
* Bebop's weapon is called "Humble Pie".


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[[Category:Heroes]]
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