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{{Infobox hero | {{Infobox hero | ||
| | | name = Bebop | ||
| | | art = Bebop full.png | ||
| | | card = Bebop card.png | ||
| | | summary = Hooks an enemy for a knockout combo | ||
| | | description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems. | ||
| dps = 66 | |||
| 2 = | | bullet_damage = 5.3 | ||
| 4 = | | ammo = 66 | ||
| bullets_per_sec = 12.5 | |||
| light_melee = 63 | |||
| heavy_melee = 116 | |||
| max_health = 650 | |||
| health_regen = 3 | |||
| bullet_resist = 10 | |||
| spirit_resist = 0 | |||
| move_speed = 6.2 | |||
| sprint_speed = 3 | |||
| stamina = 3 | |||
| increase1_value = 0.37 | |||
| increase1_stat = Base Bullet Damage | |||
| increase2_value = 3.4 | |||
| increase2_stat = Base Melee Damage | |||
| increase3_value = 41 | |||
| increase3_stat = Base Health | |||
| increase4_value = 2% | |||
| increase4_stat = Bullet Resist | |||
| increase5_value = 2.5m | |||
| increase5_stat = Weapon Range | |||
| range = 22m → 51m | |||
| weapon_name = Humble Pie | |||
}} | }} | ||
A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off. | |||
== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Exploding Uppercut= | |||
{{Ability card | |||
| name = Exploding Uppercut | |||
| key = 1 | |||
| description = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies. | |||
| cooldown = 21s | |||
| effect1 = '''Uppercut Damage:''' 0 | |||
| effect2 = '''Area Damage:''' 80 {{ss|0.5}} | |||
| effect3 = '''Landing Radius:''' 14m | |||
| upgrade1 = '''-10.5s''' Cooldown | |||
| upgrade2 = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s | |||
| upgrade3 = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip | |||
* Uppercuts all enemies within around 2-3m of Bebop. | |||
* Uppercutted enemies cannot receive the area damage. | |||
* | |||
* | |||
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | * Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime. | ||
}} | }} | ||
{{ | |-|(2) Sticky Bomb= | ||
| | {{Ability card | ||
| | | name = Sticky Bomb | ||
| | | key = 2 | ||
| description = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit. | |||
| cooldown = 19s | |||
| range = 6m | |||
* | | radius = 12m | ||
* The | | effect1 = '''Damage:''' 120 {{ss|0.9}} | ||
| effect2 = '''Fuse Time:''' 3s | |||
| upgrade1 = '''-7.5s''' Cooldown | |||
| upgrade2 = '''+80''' Damage | |||
| upgrade3 = On Attach, '''disarms''' the target for '''3.5''' seconds. | |||
* Damage gain per hero hit is permanent for the rest of the game. | |||
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling). | |||
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions. | |||
}} | }} | ||
|-|(3) Hook= | |||
{{Ability card | |||
| name = Hook | |||
| key = 3 | |||
| description = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing. | |||
| cooldown = 23s | |||
| range = 30m | |||
| effect1 = '''Damage:''' 40 | |||
| upgrade1 = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s | |||
| upgrade2 = '''+30m''' Cast Range | |||
| upgrade3 = '''-11.5s''' Cooldown | |||
* Hook damage is dealt after Bebop finishes reeling in the target. | |||
}} | }} | ||
|-|(4) Hyper Beam= | |||
{{Ability card | |||
| name = Hyper Beam | |||
| key = 4 | |||
| description = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam. | |||
| duration = 8s {{ss|0.08}} | |||
| cooldown = 130s | |||
| effect1 = '''DPS:''' 205 {{ss|2.7}} | |||
| effect2 = '''Beam Width:''' 2.9m | |||
| effect3 = '''Movement Slow:''' 30% (on hit) | |||
| effect4 = '''Beam Length:''' 70m | |||
| upgrade1 = '''-30s''' Cooldown | |||
| upgrade2 = '''+100''' DPS | |||
| upgrade3 = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero | |||
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop. | |||
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground. | |||
* | |||
* | |||
}} | }} | ||
</tabber> | |||
== Weapon == | |||
{{WeaponCard|Bebop}} | |||
}} | |||
== | == Background == | ||
{{Quotation|| | |||
'''A FATE'S TALE:''' | |||
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.}} | |||
== Update history == | == Update history == | ||
{{Update | {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | ||
|- style="text-align: center; background-color:#f0dbbb;" | |||
|'''Patch''' | |||
|'''Changes''' | |||
|- | |||
|[[Update: September 14, 2024]] | |||
| - {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 117 → <u>130</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} T1 Reduced: -38s → <u>-30s</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} End radius Reduced: 5m → <u>4m</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Slow Reduced: 40% → <u>30%</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Reduced: 220 → <u>205</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Spirit scaling Reduced: {{Ss|3}} → <u>{{Ss|2.7}}</u>. | |||
|- | |||
|[[Update:September 12, 2024|Update: September 12, 2024]] | |||
| {{AbilityIcon|Exploding Uppercut|Size=20}} No longer roots your hero during cast time. | |||
- Bebop can now keep firing if he jumps and his laser is already warmed up. | |||
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies. | |||
- {{AbilityIcon|Hook|Size=20}} Range Reduced: 35m → <u>30m</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Now does splash damage around a 5m area the beam connects to on the ground (''can be used to fish heroes out of cover in some areas''). | |||
|- | |||
|[[Update: August 29, 2024]] | |||
| - Fixed Bebop being able to sprint while his gun is spun up. | |||
- Gun range Increased: 30m → <u>32m</u>. | |||
- {{AbilityIcon|Hook|Size=20}} Now targets enemies by default. Use Alt Cast (MMB) to hook allies only. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Can now be cancelled by using parry. | |||
|- | |||
|[[Update: August 15, 2024]] | |||
| - Fixed {{AbilityIcon|Sticky Bomb|Size=20}} Sometimes misfiring. | |||
- Improved visibility of AOE around Bebop while casting {{AbilityIcon|Hyper Beam|Size=20}}. | |||
- Gun range Reduced: 50m → <u>30m</u> + <u>2.5m/boon</u> (''58m Max''). | |||
- Speed while shooting Reduced: 55% → <u>70%</u>. | |||
- Base regen Increased: 2.5 → <u>3</u>. | |||
- Base bullet resist Increased: 0% → <u>10%</u>. | |||
- Bullet resist per boon Reduced: 2.5% → <u>1.6%</u> (''Same overall Bullet Resist at Max''). | |||
- {{AbilityIcon|Hook|Size=20}} Range Reduced: 40m → <u>35m</u>. | |||
- {{AbilityIcon|Hook|Size=20}} T2 Increased: +25m → <u>+30m</u>. | |||
- {{AbilityIcon|Exploding Uppercut|Size=20}} Now has a slight angle limitation to prevent straight-up direction. | |||
- {{AbilityIcon|Exploding Uppercut|Size=20}} Radius Increased: 10m → <u>14m</u>. | |||
- {{AbilityIcon|Exploding Uppercut|Size=20}} T1 Cooldown Increased: -10s → <u>-11s</u>. | |||
- Fixed {{AbilityIcon|Hook|Size=20}} Through veils sometimes not working. | |||
- {{AbilityIcon|Sticky Bomb|Size=20}} Radius Increased: 10m → <u>12m</u>. | |||
- {{AbilityIcon|Sticky Bomb|Size=20}} Can now be self-cast using Alt cast hotkey. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} T2 Reduced: +140 → <u>+100</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.4}} → <u>{{Ss|3.0}}</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Turn rate Improved by <u>10%</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Nearby radius Increased: 4.5m → <u>5m</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Nearby damage now does <u>25%</u> less than the full amount. | |||
|- | |||
|[[Update: August 1, 2024]] | |||
| - Bullet resistance growth per boon Increased: 2% → <u>2.5%</u>. | |||
- {{AbilityIcon|Sticky Bomb|Size=20}} Now prioritizes enemies over allies. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Duration now scales with spirit {{Ss|0.08}}. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|2.2}} → <u>{{Ss|2.4}}</u>. | |||
|- | |||
|[[Update: July 23, 2024]] | |||
| - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs. | |||
|- | |||
|[[Update: July 18, 2024]] | |||
| - Base HP Regen Increased: 1 → <u>2.5</u>. | |||
- No longer has 24% base bullet resist. | |||
- Now gains <u>+2%</u> bullet resist per boon (''up to 11 times''). | |||
- {{AbilityIcon|Hook|Size=20}} Speed Reduced: 3000 → <u>2850</u>. | |||
- {{AbilityIcon|Exploding Uppercut|Size=20}} Horizontal distance knockback on enemy heroes Reduced: 25m → <u>20m</u>. | |||
- Fixed enemies being able to cancel {{AbilityIcon|Exploding Uppercut|Size=20}} momentum with heavy melee. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Spirit scaling Increased: {{Ss|1.96}} → <u>{{Ss|2.2}}</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} T2 Increased: +120 → <u>+140</u>. | |||
|- | |||
|[[Update: July 4, 2024]] | |||
| - Base HP regen Reduced: 2 → <u>1</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Cast range Increased: 60m → <u>70m</u>. | |||
|- | |||
|[[Update: June 27, 2024]] | |||
| - Fixed a bug where pinging Bebop's {{AbilityIcon|Hook|Size=20}} and {{AbilityIcon|Sticky Bomb|Size=20}} abilities would call the wrong ability name. | |||
|- | |||
|[[Update: June 20, 2024]] | |||
| - Fixed the unit target UI not showing up for instant-cast abilities (''MoKrill ult, Lady Geist ult, Bebop bomb''). | |||
- {{AbilityIcon|Hook|Size=20}} Hitbox Reduced: 36 → <u>33 Inches</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Cooldown Increased: 100s → <u>110s</u>. | |||
|- | |||
|[[Update: June 13, 2024]] | |||
| - {{AbilityIcon|Sticky Bomb|Size=20}} Base damage Reduced: 130 → <u>120</u>. | |||
- {{AbilityIcon|Hook|Size=20}} Grab radius Reduced: 40 → <u>36 (''Inches'')</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} Movement & dash slow Increased: 30% → <u>40%</u>. | |||
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 210 → <u>220</u>. | |||
== | - {{AbilityIcon|Hyper Beam|Size=20}} Tracking speed Increased by <u>10%</u>. | ||
{{ | |- | ||
= | |[[Update: June 6, 2024]] | ||
{{ | | - {{AbilityIcon|Hyper Beam|Size=20}} Slow now effects stamina dashes. | ||
|- | |||
|[[Update: May 30, 2024]] | |||
| - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.7m → <u>2.9m</u>. | |||
- Base bullet resist Increased: 20% → <u>24%</u>. | |||
|- | |||
|[[Update: May 23, 2024]] | |||
| - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (''e.g. {{AbilityIcon|Sticky Bomb|Size=20}}''). | |||
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Changed from silence to <u>disarm</u>. | |||
- Improved {{AbilityIcon|Hook|Size=20}} Hitbox to not grab targets behind cover. | |||
= | - {{AbilityIcon|Hyper Beam|Size=20}} Width Increased: 2.5m → <u>2.7m</u>. | ||
< | |- | ||
|[[Update: May 16, 2024]] | |||
| - {{AbilityIcon|Sticky Bomb|Size=20}} T3 Now applies silence on cast instead of on detonation. | |||
- {{AbilityIcon|Sticky Bomb|Size=20}} T3 Silence duration Reduced: 5s → <u>3.5s</u>. | |||
</ | |||
= | - {{AbilityIcon|Sticky Bomb|Size=20}} Now uses a new instant cast mechanism. A valid target indicator will appear when in range. | ||
|- | |||
|[[Update: May 10, 2024]] | |||
</ | | - No longer has +15% base spirit resist. | ||
- Now has <u>+20%</u> base bullet resist. | |||
= | - {{AbilityIcon|Hook|Size=20}} Cooldown Reduced: 27s → <u>22s</u>. | ||
< | |||
</ | |||
= | - {{AbilityIcon|Hook|Size=20}} T3 Cooldown Reduced: -15s → <u>-12s</u>. | ||
< | |||
</ | |||
- {{AbilityIcon|Hook|Size=20}} Speed Increased: 2700 → <u>3000</u>. | |||
= | - {{AbilityIcon|Hook|Size=20}} Return speed Increased: 1800 → <u>2200</u>. | ||
- {{AbilityIcon|Hyper Beam|Size=20}} DPS Increased: 180 → <u>210</u>. | |||
|- | |||
|[[Update: May 3, 2024]] | |||
| - Weapon no longer has horizontal & vertical recoil. | |||
|} | |||
== | == Trivia == | ||
* He has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively. | |||
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.'' | |||
* Bebop is voiced by '''J. B. Blanc''', who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.). | |||
{{Heroes}} | |||
{{ | [[Category:Heroes]] | ||