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Add Build-Up page (with help from vergir-bot LLM) |
clarify wording for counters |
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Several items can mitigate or counter build-up effects: | Several items can mitigate or counter build-up effects: | ||
* Items providing debuff resist reduce the duration of | * Items providing debuff resist reduce the lingering duration of build-up as well as making already thiggered effect disappear quicker. | ||
** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} | ** {{ItemIcon|Debuff Reducer}} and its upgrades {{ItemIcon|Spellbreaker}} and {{ItemIcon|Unstoppable}} | ||
** {{ItemIcon|Blood Tribute}} | ** {{ItemIcon|Blood Tribute}} | ||
** {{ItemIcon|Weighted Shots}} | ** {{ItemIcon|Weighted Shots}} | ||
* {{ItemIcon|Plated Armor}} provides a chance to block incoming shots entirely, | * {{ItemIcon|Plated Armor}} provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects. | ||
* {{ItemIcon|Juggernaut}} slows | * {{ItemIcon|Juggernaut}} slows fire rate of nearby attackers, making it harder for enemies to stack build-up quickly. | ||
It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage. | It is worth noting that {{ItemIcon|Metal Skin}}, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage. | ||
{{Stats}} | {{Stats}} | ||
Revision as of 14:54, 28 April 2026
Build-up is a mechanic that causes bullets to accumulate a status effect over multiple hits.
Whenever a hero fires at an enemy, items and abilities with Build-up add a percentage to a meter on that target. Once the meter reaches 100%, the associated status effect is triggered. The progress of a build-up is shown as round icons above the target. Build-up per shot is reduced by damage falloff, dropping to as low as 10% of its base value at maximum range.
Build-up is a related but distinct mechanic from Stacks. Unlike stacks, which are discrete increments that scale an ongoing effect, build-up functions as a percentage meter that triggers a single status effect upon reaching 100%.
Items
Items with Build-up apply their percentage to the target through bullet hits. The build-up meter decays if the enemy does not receive any new stacks for 2 seconds, at a rate of 20% per second. Melee attacks count as 1 shot for build-up purposes. Each item's build-up per shot varies by hero, as it is affected by the hero's weapon fire rate and clip size; the exact percentages can be found on each item's page.
| Name | Effect on Trigger |
|---|---|
| Slowing Bullets | Movement Slow |
| Weighted Shots | Movement Slow |
| Silencer | Silence |
| Inhibitor | Damage Reduction and Healing Reduction |
| Toxic Bullets | Bleed |
| Spiritual Overflow* | Spirit Overflow |
* Spiritual Overflow is a special case: its build-up affects the shooter rather than the target. However, the build-up meter still accumulates on the target being shot, meaning it is impossible to accelerate the process by shooting multiple different targets at once. It is also the only build-up source where the progress is not shown above the target.
Heroes
Some heroes have abilities that use the Build-up mechanic, accumulating a percentage on the target until the associated effect triggers.
- Infernus — Afterburn: triggers a Burn (damage over time) effect. Light Melee attacks count as 1 stack; Heavy Melee attacks count as 2 stacks.
- Mina — Love Bites: triggers a Spirit damage proc. Melee attacks do not contribute to build-up.
Counters
Several items can mitigate or counter build-up effects:
- Items providing debuff resist reduce the lingering duration of build-up as well as making already thiggered effect disappear quicker.
- Debuff Reducer and its upgrades Spellbreaker and Unstoppable
- Blood Tribute
- Weighted Shots
- Plated Armor provides a chance to block bullet effects from incoming shots entirely, which includes any build-up effects.
- Juggernaut slows fire rate of nearby attackers, making it harder for enemies to stack build-up quickly.
It is worth noting that Metal Skin, despite providing immunity to bullet damage, does not protect against build-up in any way; shots negated by Metal Skin still contribute their full build-up percentage.