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Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | ||
Breakables spawn after 2 in-game minutes (with an exception of large group of breakables placed in the room directly above [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. | |||
== Soul Values == | == Soul Values == | ||
Revision as of 17:33, 13 October 2025

Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns. Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Breakables spawn after 2 in-game minutes (with an exception of large group of breakables placed in the room directly above Mid-Boss pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.
Soul Values
- Value: Soul Value of the target at the very beginning of a match
- Gain: How the soul value changes over the time of the match, measured in minutes
- 2 min: Value of the target at the initial moment of spawn
- 10 min/20 min/30 min: Value of the target at certain game times
| Source | Chance | Value | Gain (/min) | 2 min | 10 min | 20 min | 30 min | 40 min | 50 min | 60 min |
|---|---|---|---|---|---|---|---|---|---|---|
| Crates | 60% | 23 | 2.0 | 27 | 43 | 63 | 83 | 103 | 123 | 143 |
Notes
- Even though breakables spawn after 2 in-game minutes, their soul scaling starts immediately.
Update history
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Lore
Crates have the Fairfax Industries logo.
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