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Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them. | ||
Breakables spawn after 2 in-game minutes (with an exception of large group of breakables placed in the room directly above [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. | Breakables spawn after 2 in-game minutes (with an exception of large group of breakables placed in the room directly above [[Mid-Boss]] pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. Not collecting the souls and leaving them on the ground may delay the respawn if they aren't collected within the normal respawn time. | ||
== Soul Values == | == Soul Values == | ||
Revision as of 19:44, 28 December 2025

Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns. Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Breakables spawn after 2 in-game minutes (with an exception of large group of breakables placed in the room directly above Mid-Boss pit, which instead spawn after 10 in-game minutes), and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls. Not collecting the souls and leaving them on the ground may delay the respawn if they aren't collected within the normal respawn time.
Soul Values
- Value: Soul Value of the target at the very beginning of a match
- Gain: How the soul value changes over the time of the match, measured in minutes
- 2 min: Value of the target at the initial moment of spawn
- 10 min/20 min/30 min: Value of the target at certain game times
| Source | Chance | Value | Gain (/min) | 2 min | 10 min | 20 min | 30 min | 40 min | 50 min | 60 min |
|---|---|---|---|---|---|---|---|---|---|---|
| Crates | 60% | 23 | 2.0 | 27 | 43 | 63 | 83 | 103 | 123 | 143 |
Notes
- Even though breakables spawn after 2 in-game minutes, their soul scaling starts immediately.
Update history
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Lore
Crates have the Fairfax Industries logo.
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