Breakables are objects scattered around the map that, when broken, have a chance to drop Unsecured Souls, or in the case of a Golden Statue, a minor permanent buff. They include boxes, crates and urns.
Breakables can be broken by shooting, punching, using certain abilities, dashing, or sliding through them.
Basic crates/breakables spawn after 2 in-game minutes, and respawn 3 minutes after being broken. Souls provided from crates are Unsecured Souls.
Soul Values
- Value: Soul Value of the target at the very beginning of a match
- Gain: How the soul value changes over the time of the match, measured in minutes
- 2 min: Value of the target at the initial moment of spawn
- 10 min/20 min/30 min: Value of the target at certain game times
| Source |
Chance |
Value |
Gain (/min) |
2 min |
10 min |
20 min |
30 min |
40 min |
50 min |
60 min
|
| Crates |
60% |
23 |
2.0 |
27 |
43 |
63 |
83 |
103 |
123 |
143
|
Notes
- Even though breakables spawn after 2 in-game minutes, their soul scaling starts immediately.
Update history
| Update
|
Changes
|
|
July 29, 2025
|
- Breakables souls growth per minute reduced from 2.6 to 2.0.
|
|
May 27, 2025
|
- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min.
|
|
May 8, 2025
|
- Breakables now spawn at 2 minutes instead of 3 minutes.
- Soul Breakables chance increased from 50% to 60%.
- Golden Statue breakables chance increased from 40% to 50%.
|
|
February 25, 2025
|
- Breakable soul values reduced by 5%.
|
|
October 24, 2024
|
- Breakables spawn time increased from 2 minutes to 3 minutes.
- Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min.
|
|
October 10, 2024
|
- Golden Statues and Breakables spawn time changed from 3 min to 2 min.
|
Lore
Crates have the Fairfax Industries logo.
Gameplay |
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| General | | | Map features | | | Mechanics | | | Game Modes | |
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