Death: Difference between revisions

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Respawn Time: updated and added comeback kill, added update history
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Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by 10s.
Dying to a non-player [[Unit]] (when there is no bounty/assist from an enemy Hero) will increase the respawn time by 10s.
=== Comeback kill ===
After 10 minutes in a match, killing a player whose net worth is above 15% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +6s for 15% net worth at 10 minutes to +22s for 30% net worth at 25 minutes.


=== Last Stand Buff ===
=== Last Stand Buff ===
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Revive Tokens are consumed upon a players death, and any further deaths from that player will not consume more. Once all the Tokens are consumed, the entire team will lose access to the mid-boss buff.
Revive Tokens are consumed upon a players death, and any further deaths from that player will not consume more. Once all the Tokens are consumed, the entire team will lose access to the mid-boss buff.
== Update history ==
{{Main|Death/Update history|l1=Update history}}{{Update history}}


== Trivia ==
== Trivia ==

Revision as of 17:39, 21 January 2026

Death brings consequences once more.

— The Patrons

Music stinger for the player's death.

Death occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.

Overview

Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes.

While dead, players can browser the shop, spectate their teammates, use pings and talk in chat. If all allies are dead, only the Patron's perspective can be seen. Clicking an objective on the Minimap allows the player to view the perspective of that objective.

Once the countdown reaches zero, heroes will respawn back in base.

Respawn Time

Example of a respawn timer
Music stinger played before the end of respawn countdown.
Music stinger played when the player respawns

As the game progresses, the players will take longer to respawn. The respawn time is measured by three distinct curves, as follows:

Respawn time curves
Match duration Respawn time
Start 8s
19 min 30s
30 min 70s
40 min 85s

The respawn time is capped at 85s.

Dying to a non-player Unit (when there is no bounty/assist from an enemy Hero) will increase the respawn time by 10s.

Comeback kill

After 10 minutes in a match, killing a player whose net worth is above 15% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +6s for 15% net worth at 10 minutes to +22s for 30% net worth at 25 minutes.

Last Stand Buff

Killing the first stage of a Patron shortens the remaining respawn time of any dead player in the defending team, as follows:

  • If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s);
  • If it's between 10s and 30s, it is shortened to 10s;
  • At 10s and below, the respawn time is unchanged.

This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.

Rejuvenator Crystal Revive Tokens

Revive Tokens are obtained from the Crystal that drops upon killing the Mid-Boss. The Crystal contains a total of 3 Revive Tokens.

Revive Tokens can only be claimed by a Heavy Melee, and only 1 is granted per punch.

Revive Tokens are consumed upon a players death, and any further deaths from that player will not consume more. Once all the Tokens are consumed, the entire team will lose access to the mid-boss buff.

Update history

Main article: Update historyView the full update history: Death/Update history
Update Changes

June 30, 2026

  • Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m

January 20, 2026

  • Respawn time at 19 minutes reduced from 35s to 30s
  • Respawn time at 30 minutes reduced from 75s to 70s
  • You now have a longer respawn time if you die and are meaningfully richer than the enemy team's average net worth (scales from +6s to +22s penalty, based on networth being 15 to 30% higher and game time being 10min to 25min, if under 15% NW or 10min, nothing happens)

September 4, 2025

  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds

Trivia

  • Soul Rebirth was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game.