Decay: Difference between revisions

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added back spirit power and notes
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{{Infobox item
{{Infobox item
| key = Decay
| item_name = Decay
| item_name = Decay
| item_type = Spirit
| item_type = Spirit
| item_tier = 2
| item_tier = {{#invoke:ItemData|get_prop|Decay|Tier}}
| has_components = false
| has_components = false
| souls = 1,250
| souls = {{#invoke:ItemData|get_cost|Decay}}
| item_stat1 = +1.5 [[Health Regen]]
| item_stat1 = +{{#invoke:ItemData|get_prop|Decay|BonusHealthRegen}} [[Health Regen]]
| item_stat2 = +7 [[Spirit Power]]
| item_stat2 = +{{#invoke:ItemData|get_prop|Decay|TechPower}} [[Spirit Power]]
| item_stat3 = +8% [[Ability Duration]]
| item_stat3 = +{{#invoke:ItemData|get_prop|Decay|BonusAbilityDurationPercent}}% [[Ability Duration]]
| has_passive1 = false
| has_passive1 = false
| has_passive2 = false
| has_passive2 = false
| has_active1 = true
| has_active1 = true
| has_iscomponentof = false
| has_iscomponentof = false
| active1_cooldown = 33s
| active1_cooldown = {{#invoke:ItemData|get_prop|Decay|AbilityCooldown}}s
| active1_description = Reduces '''healing''' received of targeted enemy and inflicts '''damage over time''' of their current health. Decay's damage is non-lethal.
| active1_description = {{#invoke:ItemData|get_prop|Decay|Description}}
| active1_stat1 = -55% Healing Reduction (Conditional)
| active1_stat1 = {{#invoke:ItemData|get_prop|Decay|HealAmpReceivePenaltyPercent}}% Healing Reduction (Conditional)
| active1_stat2 = 1.5%/sec Bleed Damage
| active1_stat2 = {{#invoke:ItemData|get_prop|Decay|DotHealthPercent}}%/sec Bleed Damage
| active1_stat3 = 15m + (0.16 * [[Spirit Power]]) Cast Range
| active1_stat3 = {{#invoke:ItemData|get_prop|Decay|AbilityCastRange}} + (0.16 * [[Spirit Power]]) Cast Range
| active1_stat4 = 10s Duration
| active1_stat4 = {{#invoke:ItemData|get_prop|Decay|AbilityDuration}}s Duration
}}
}}


'''Decay''' is a Tier 2 [[Spirit]] [[Item]] which grants the hero [[Spirit Power]], [[Health Regen]], and [[Ability Duration]].
'''Decay''' is a Tier {{#invoke:ItemData|get_prop|Decay|Tier}} [[Spirit]] [[Item]] which grants the hero [[Spirit Power]], [[Health Regen]], and [[Ability Duration]].


'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect.
'''Decay''' has an [[Active]] which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current [[Health]], inflicted as a bleed effect.


It can be purchased from the [[Shop]] for {{Souls|1,250}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|Decay}}}}.


== Notes ==
== Notes ==
Although it's not listed in its description in-game, Decay's cast range increases by 0.16m with [[Spirit Power]].
 
* Although it's not listed in its description in-game, Decay's cast range increases by 0.16m with [[Spirit Power]].


== Update history ==
== Update history ==

Revision as of 01:32, 19 April 2025

Decay
Image for the Deadlock item Decay
Cost Souls3,200
Tier 3
+ Health Regen
+8 Spirit Power
+% Ability Duration
Active 30s
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
Internal name: upgrade_rupture

Decay is a Tier 3 Spirit Item which grants the hero Spirit Power, Health Regen, and Ability Duration.

Decay has an Active which can be used on an enemy target to reduce their healing received and inflict damage over time. The damage dealt is equal to a percentage of the target hero's current Health, inflicted as a bleed effect.

It can be purchased from the Shop for Souls3,200.

Notes

  • Although it's not listed in its description in-game, Decay's cast range increases by 0.16m with Spirit Power.

Update history

Main article: Update history

View the full update history: Decay/Update history

Update Changes

May 22, 2026

  • Cooldown reduced from 32s to 30s.

April 10, 2026

  • Spirit scaling reduced from 0.0055 to 0.004.

March 6, 2026

  • Healing Reduction increased from -45% to -50%
Weapon
Vitality
Spirit