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{{Infobox item | {{Infobox item | ||
| item_name = Escalating Resilience | | item_name = Escalating Resilience | ||
| item_type = Weapon | | item_type = Weapon | ||
| Line 12: | Line 11: | ||
| item_stat2 = +14% [[Weapon Damage]] | | item_stat2 = +14% [[Weapon Damage]] | ||
| souls = 3,000 | | souls = 3,000 | ||
| passive1_description = Grants [[Bullet Resist]] when your bullets hit an enemy hero. Each shot can only grant one stack. | | passive1_description = Grants [[Bullet Resist]] when your bullets hit an enemy hero. '''Each shot can only grant one stack.''' | ||
| passive1_cooldown = | | passive1_cooldown = | ||
| passive1_stat1 = 40% Max Bullet Resist | | passive1_stat1 = 40% Max Bullet Resist | ||
| Line 18: | Line 17: | ||
| passive1_stat3 = 20s Stack Duration | | passive1_stat3 = 20s Stack Duration | ||
}} | }} | ||
'''Escalating Resilience''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Fire Rate]] and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum. | '''Escalating Resilience''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Fire Rate]] and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum. | ||
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{{Update history}} | {{Update history}} | ||
{{ | {{Item Navbox}} | ||
Revision as of 20:34, 1 December 2024
| Escalating Resilience | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +12% Fire Rate | |||
| +14% Weapon Damage | |||
| Passive | |||
| Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack. | |||
| Internal name: upgrade_reinforcing_casings | |||
Escalating Resilience is a Tier 3 Weapon Item that grants increased Fire Rate and Weapon Damage. Its passive effect grants the user additional Bullet Resist every time their bullets hit an enemy hero, up to a maximum.
It can be purchased from the Shop for
3,000.
Notes
- Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like Abrams' and Pocket can't gain several stacks in one shot.
Update history
- Main article: Update history
View the full update history: Escalating Resilience/Update history
| Update | Changes |
|---|---|
| |
| |
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Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit