Frenzy: Difference between revisions

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m Recommended Removal, removed: == Recommended Heroes == * {{HeroIcon|Abrams}} * {{HeroIcon|Lady Geist}} * {{HeroIcon|Yamato}}
updated cost for new patch (7,250 -> 6,400), updated cost of component (berserker 1,250 -> 1,600)
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{{Infobox item
{{Infobox item
| item_name           = Frenzy
| item_name = Frenzy
| item_type           = Weapon
| item_type = Weapon
| item_tier           = 4
| item_tier = 4
| souls               = 7,250
| souls = 6,400
| has_components       = true
| has_components = true
| has_passive1         = true
| has_passive1 = true
| has_passive2         = true
| has_passive2 = true
| has_active1         = false
| has_active1 = false
| has_iscomponentof   = false
| has_iscomponentof = false
| component1_name     = Berserker
| has_iscomponentof2 =
| item_stat1           = +12 [[Ammo]]
| component1_name = Berserker
| item_stat2           = +150 Bonus Health
| item_stat1 = +12 [[Ammo]]
| item_stat3           = +8% Bullet Resist
| item_stat2 = +150 Bonus Health
| item_stat3 = +8% Bullet Resist
| passive1_description = While you are '''below 50% health''', you gain stat bonuses.
| passive1_description = While you are '''below 50% health''', you gain stat bonuses.
| passive1_stat1       = 4 m/s [[Move Speed]] (Conditional)
| passive1_stat1 = 4 m/s [[Move Speed]] (Conditional)
| passive1_stat2       = 35% [[Fire Rate]] (Conditional)
| passive1_stat2 = 35% [[Fire Rate]] (Conditional)
| passive1_stat3       = +50% [[Bullet Resist]] (Conditional)
| passive1_stat3 = +50% [[Bullet Resist]] (Conditional)
| passive2_description = Your '''Weapon Damage''' increases as you take sustained damage.
| passive2_description = Your '''Weapon Damage''' increases as you take sustained damage.
| passive2_stat1       = +7% Weapon Damage per Stack
| passive2_stat1 = +7% Weapon Damage per Stack
| passive2_stat2       = 100 Damage taken to Stack
| passive2_stat2 = 100 Damage taken to Stack
| passive2_stat3       = 10 Max Stacks
| passive2_stat3 = 10 Max Stacks
| passive2_stat4       = 10s Duration
| passive2_stat4 = 10s Duration
}}
}}


'''Frenzy''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Weapon Damage]] and Max [[Health]]. Its passive effect causes the user to gain additional [[Movement Speed]], [[Fire Rate]] and [[Damage Resistance|Bullet Resist]] while they are below 50% Max Health.
'''Frenzy''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Weapon Damage]] and Max [[Health]]. Its passive effect causes the user to gain additional [[Movement Speed]], [[Fire Rate]] and [[Damage Resistance|Bullet Resist]] while they are below 50% Max Health.


It can be purchased from the [[Shop]] for {{Souls|7,250}} (its [[Component]], {{ItemIcon|Berserker}}, makes up {{Souls|1,250}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|6,400}}. Its [[Component]], {{ItemIcon|Berserker}}, makes up {{Souls|1,600}} of the cost).


== Update history ==
== Update history ==

Revision as of 04:23, 11 May 2025

Frenzy
Image for the Deadlock item Frenzy
Cost Souls6,400
Tier 4
+12 Ammo
+150 Bonus Health
+8% Bullet Resist
Passive
While you are below 50% health, you gain stat bonuses.
Passive
Your Weapon Damage increases as you take sustained damage.
Upgrades From:
Berserker
Internal name: upgrade_fervor

Frenzy is a Tier 4 Weapon Item that grants increased Ammo, Weapon Damage and Max Health. Its passive effect causes the user to gain additional Movement Speed, Fire Rate and Bullet Resist while they are below 50% Max Health.

It can be purchased from the Shop for Souls6,400. Its Component, Berserker, makes up Souls1,600 of the cost).

Update history

Main article: Update history

View the full update history: Frenzy/Update history

Update Changes

July 28, 2026

  • Now has +10% Bullet Lifesteal as an innate

May 22, 2026

  • Triggered debuff resistance increased from 30% to 40%.

April 30, 2026

  • No longer grants +20% Spirit Resistance when below 50% Health.
  • No longer grants +15% Base Spirit Resistance.
  • No longer grants +0.75m Base Move Speed.
  • Now grants +160 Health.
  • Base Fire Rate increased from 10% to 15%.
  • Low HP Move Speed increased from 2.5 to 4.
  • Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration).
  • Low HP Fire Rate increased from +25% to +40%.
  • Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Weapon
Vitality
Spirit