Haunting Shot: Difference between revisions

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<tabber>
{{Infobox item/auto|Haunting Shot| sound1 = Haunting shot proc 01.mp3 | sound2 = Haunting shot impact 01.mp3}}
Default=
{{Infobox item
| item_name            = Haunting Shot
| street_brawl        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|HealthPctDamage}} Current Health Damage
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent}} Damage Penalty (Conditional)
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|BulletRadius}} Bullet Radius
| passive1_stat5      = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s Duration
| passive1_stat6      = {{ItemData|{{#var:item_key_or_en}}|MovementSpeedSlow}} [[Movement Slow]]
| passive1_stat7      = {{ItemData|{{#var:item_key_or_en}}|GroundDashReductionPercent}} [[Stamina|Dash Distance]]
| sound1               = Haunting shot proc 01.mp3
| sound2               = Haunting shot impact 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Haunting Shot
| street_brawl        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_eldritch_shot_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealthPctDamage|prefix=|suffix=|noicon=true}} Current Health Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|OutgoingDamagePenaltyPercent|prefix=|suffix=|noicon=true}} Damage Penalty (Conditional)
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletRadius|prefix=|suffix=|noicon=true}} Bullet Radius
| passive1_stat5      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} Duration
| passive1_stat6      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MovementSpeedSlow|prefix=|suffix=|noicon=true}} [[Movement Slow]]
| passive1_stat7      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|GroundDashReductionPercent|prefix=|suffix=|noicon=true}} [[Stamina|Dash Distance]]
| sound1              = Haunting shot proc 01.mp3
| sound2              = Haunting shot impact 01.mp3
}}
</tabber>


'''Haunting Shot''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].  
'''Haunting Shot''' is a [[Street Brawl]] Legendary {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]].  

Revision as of 18:10, 2 March 2026

Haunting Shot
Image for the Deadlock item Haunting Shot
Street Brawl Item
Legendary
Passive 2.5s
Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals bonus spirit damage based on the targets current Health.

The bullet is larger and penetrates through targets.
-40%
Damage Penalty
Conditional
-40%
Healing Reduction
Conditional
1.5m Bullet Radius
Internal name: upgrade_eldritch_shot
Sounds

Haunting Shot is a Street Brawl Legendary Weapon Item.

It can only be obtained in Street Brawl.

Update history

View the full update history: Haunting Shot/Update history

Update Changes

January 22, 2026

  • Added to the game.
Weapon
Vitality
Spirit