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'''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as | '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects. | ||
== | == Math == | ||
The | The formula for healing is: | ||
<math>\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})</math><br/> | |||
where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is (1 - healing reduction resistance), and <math>\text{healing}_{amp}</math> is healing amp. | |||
== Healing Amp == | == Healing Amp == | ||
Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as | Healing Amp, also known as Healing Effectiveness, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as [[Healing Rite]]'s active effect. | ||
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. | This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. | ||
== Healing Reduction == | == Healing Reduction == | ||
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to. | |||
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals. | |||
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied. | |||
If | |||
== Sources of direct healing == | == Sources of direct healing == | ||
Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | ||
''Heal = ( | ''Heal = (16% of hero's missing [[Health|HP]] + 150 HP + 4 HP per minute) / Number of nearby heroes'' | ||
=== Heroes === | === Heroes === | ||
{| class="wikitable sortable" | |||
{{ | |+ List of heroes | ||
! Name !! Ability !! Healing amount !! Duration | |||
|- | |||
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s | |||
|- | |||
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher's Covenant}} || {{#invoke:Abilities|get_ability_prop|Watcher's Covenant|TetherSharedHealPct}}% Replicated Healing || {{#invoke:Abilities|get_ability_prop|Watcher's Covenant|AbilityDuration}}s | |||
|- | |||
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || - | |||
|- | |||
|{{HeroIcon|McGinnis}} | |||
|{{AbilityIcon|Medicinal Specter}} | |||
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit) | |||
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s | |||
|} | |||
=== Items === | === Items === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ List of items | |+ List of items | ||
| Line 86: | Line 70: | ||
== Sources of healing reduction == | == Sources of healing reduction == | ||
=== Heroes === | === Heroes === | ||
{| class="wikitable sortable" | |||
{{ | |+ List of heroes | ||
! Name !! Ability !! Healing reduction | |||
|- | |||
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} (T3) || '''{{#invoke:Abilities|get_ability_upgrade_prop|Napalm|3|HealAmpReceivePenaltyPercent}}'''% Healing Reduction | |||
|- | |||
|{{HeroIcon|Pocket}} | |||
|{{AbilityIcon|Affliction}} (T2) | |||
| '''{{#invoke:Abilities|get_ability_upgrade_prop|Affliction|2|HealAmpReceivePenaltyPercent}}'''% Healing Reduction | |||
|- | |||
|{{HeroIcon|Vyper}} | |||
|{{AbilityIcon|Lethal Venom}} (T2) | |||
| '''{{#invoke:Abilities|get_ability_upgrade_prop|Lethal Venom|2|HealAmpReceivePenaltyPercent}}'''% Healing Reduction | |||
|- | |||
|{{HeroIcon|Venator}} | |||
|[[Venator#(1) Consecrating Grenade|Consecrating Grenade]] (T3) | |||
| -50% Healing Reduction | |||
|} | |||
=== Items === | === Items === | ||
{{Item stat table|Healing Reduction}} | {{Item stat table|Healing Reduction}} | ||
* {{ItemIcon| | * {{ItemIcon|Blood Tribute}} and {{ItemIcon|Cheat Death}} apply healing reduction to their user. | ||
== See also == | == See also == | ||