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'''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. | '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. | ||
== Healing Amp == | == Healing Amp == | ||
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Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | ||
''Heal = ( | ''Heal = (12% of hero's missing [[Health|HP]] + 150 HP + 2 HP per minute) / Number of nearby heroes'' | ||
=== Heroes === | === Heroes === | ||
{| class="wikitable sortable" | |||
{{ | |+ List of heroes | ||
! Name !! Ability !! Healing amount !! Duration | |||
|- | |||
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored (scales with Spirit) || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s | |||
|- | |||
| {{HeroIcon|Ivy}} || {{AbilityIcon|Kudzu Connection}} || {{#invoke:Abilities|get_ability_prop|Kudzu Connection|TetherSharedHealPct}}% Replicated Healing (scales with boons) || {{#invoke:Abilities|get_ability_prop|Kudzu Connection|AbilityDuration}}s | |||
|- | |||
| {{HeroIcon|Ivy}} || {{AbilityIcon|Stone Form}} || {{#invoke:Abilities|get_ability_prop|Stone Form|MaxHealthRegen}}% max HP Heal || - | |||
|- | |||
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || - | |||
|- | |||
|{{HeroIcon|McGinnis}} | |||
|{{AbilityIcon|Medicinal Specter}} | |||
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit) | |||
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s | |||
|- | |||
|{{HeroIcon|Mina}} | |||
|{{AbilityIcon|Rake}} (per kill) | |||
|{{#invoke:Abilities|get_ability_prop|Rake|RakeHealPerKill}} HP restored (scales with Spirit) | |||
|| - | |||
|- | |||
|{{HeroIcon|Rem}} | |||
|{{AbilityIcon|Tag Along}} | |||
|{{#invoke:Abilities|get_ability_prop|Tag Along|MissingHealthBurstPct}}% of target's missing health restored (scales with Spirit) | |||
|| - | |||
|- | |||
|{{HeroIcon|Rem}} | |||
|{{AbilityIcon|Tag Along}} | |||
|{{#invoke:Abilities|get_ability_prop|Tag Along|HealingPerSecond}}/s health restored (scales with Spirit) | |||
|{{#invoke:Abilities|get_ability_prop|Tag Along|HealthRegenDuration}}s | |||
|- | |||
|{{HeroIcon|Silver}} | |||
|{{AbilityIcon|Lycan Curse}} | |||
|{{#invoke:Abilities|get_ability_prop|Lycan Curse|MissingHealthPercentHeal}}% of max health restored | |||
|| - | |||
|- | |||
|{{HeroIcon|Viscous}} | |||
|{{AbilityIcon|The Cube}} | |||
|{{#invoke:Abilities|get_ability_prop|The Cube|BonusHealthRegen}}/s health restored (scales with Spirit) | |||
| {{#invoke:Abilities|get_ability_prop|The Cube|AbilityDuration}}s | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|{{AbilityIcon|Crimson Slash}} (on hero hit) | |||
|{{#invoke:Abilities|get_ability_prop|Crimson Slash|HealFixedHealth}} HP (scales with Spirit) | |||
|| - | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|{{AbilityIcon|Shadow Transformation}} (on hero kill) | |||
|{{#invoke:Abilities|get_ability_prop|Shadow Transformation|MaxHealthRegen}}% of max health restored | |||
|| - | |||
|} | |||
=== Items === | === Items === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ List of items | |+ List of items | ||