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| '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. | | '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as [[Lifesteal]], [[Health Regen]], and [[Item]] effects. |
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| == Overview ==
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| The most reliable way for a player to heal themselves is by killing a [[Trooper|Medic Trooper]] and picking up their Medic Pack, or by going back to their team's base, which has a constant source of healing. Alternatively, they can buy Healing or [[Lifesteal]] items. Some heroes also have healing abilities. See a full list of healing sources below.
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| Besides direct healing, players passively recover health at all times through [[Health Regen]].
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| == Healing Amp == | | == Healing Amp == |
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| Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: | | Killing a [[Trooper|Medic Trooper]] drops a Medic Pack that heals nearby players based on the following formula: |
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| ''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart}} HP per minute) / Number of nearby heroes'' | | ''Heal = (12% of hero's missing [[Health|HP]] + 150 HP + 2 HP per minute) / Number of nearby heroes'' |
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| The team's base heals players by increasing their [[Health Regen]] to {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[health]] per second plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health per second.
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| === Heroes === | | === Heroes === |