[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|15.0k}}]]
[[File:Captura de pantalla 2024-10-03 115848.png|thumb|247x247px|Kelvin's Base Health at {{Souls|20.0k}}]]
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
'''Base Health''' includes your starting health plus health gained through [[Level#Power Increases|power increases]]. Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
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There are two types of bonus health, Multiplicative and additive.
There are two types of bonus health, Multiplicative and additive.
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 11th power increase.
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase.
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.
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! rowspan="2" |Base Health
! rowspan="2" |Base Health
! rowspan="2" |PL increase
! rowspan="2" |PL increase
! colspan="11" |Souls collected
! colspan="14" |Souls collected
|-
|-
!{{souls|1.2K}}
!{{souls|1.2K}}
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!{{souls|14K}}
!{{souls|14K}}
!{{souls|15K}}
!{{souls|15K}}
!{{souls|16K}}
!{{souls|18K}}
!{{souls|20K}}
|-
|-
|Abrams
|Abrams
Line 99:
Line 102:
|920
|920
|952
|952
|
|
|
|-
|-
|Bebop
|Bebop
Line 114:
Line 120:
|1060
|1060
|1101
|1101
|
|
|
|-
|-
|Dynamo
|Dynamo
Line 129:
Line 138:
|1090
|1090
|1134
|1134
|
|
|
|-
|-
|Grey Talon
|Grey Talon
Line 144:
Line 156:
|820
|820
|847
|847
|
|
|
|-
|-
|Haze
|Haze
Line 159:
Line 174:
|770
|770
|797
|797
|
|
|
|-
|-
|Infernus
|Infernus
Line 174:
Line 192:
|930
|930
|963
|963
|
|
|
|-
|-
|Ivy
|Ivy
Line 189:
Line 210:
|900
|900
|935
|935
|
|
|
|-
|-
|Kelvin
|Kelvin
Line 204:
Line 228:
|1100
|1100
|1150
|1150
|
|
|
|-
|-
|Lady Geist
|Lady Geist
Line 219:
Line 246:
|1060
|1060
|1101
|1101
|
|
|
|-
|-
|Lash
|Lash
Line 234:
Line 264:
|970
|970
|1012
|1012
|
|
|
|-
|-
|McGinnis
|McGinnis
Line 249:
Line 282:
|970
|970
|1012
|1012
|
|
|
|-
|-
|Mo & Krill
|Mo & Krill
Line 264:
Line 300:
|1140
|1140
|1184
|1184
|
|
|
|-
|-
|Paradox
|Paradox
Line 279:
Line 318:
|950
|950
|990
|990
|
|
|
|-
|-
|Pocket
|Pocket
Line 294:
Line 336:
|860
|860
|891
|891
|
|
|
|-
|-
|Seven
|Seven
Line 309:
Line 354:
|860
|860
|891
|891
|
|
|
|-
|-
|Shiv
|Shiv
Line 324:
Line 372:
|950
|950
|985
|985
|
|
|
|-
|-
|Vindicta
|Vindicta
Line 339:
Line 390:
|750
|750
|770
|770
|
|
|
|-
|-
|Viscous
|Viscous
Line 354:
Line 408:
|930
|930
|968
|968
|
|
|
|-
|-
|Warden
|Warden
Line 369:
Line 426:
|1000
|1000
|1045
|1045
|
|
|
|-
|-
|Wraith
|Wraith
Line 384:
Line 444:
|860
|860
|891
|891
|
|
|
|-
|-
|Yamato
|Yamato
Line 399:
Line 462:
|810
|810
|841
|841
|
|
|
|}
|}
Revision as of 15:29, 3 October 2024
Health is a fundamental stat that all heroes and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you're respawned back into the game.
Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with Base Health, which can change through the match.
Base Health includes your starting health plus health gained through power increases. Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
Base HP can be calcutated using this formula:
Bonus Health
There are two types of bonus health, Multiplicative and additive.
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase.
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health: