[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]]
'''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with '''Base Health''', which can change through the match.
'''Starting Health''' is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with '''Base Health''', which can change through the match.
[[File:Captura de pantalla 2024-10-03 115540.png|thumb|263x263px|Kelvin's Starting Health, at 600 HP and {{Souls|0}}]]
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== Bonus Health ==
== Bonus Health ==
There are two types of bonus health, Multiplicative and additive.
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase.
There are two types of bonus health, additive, and multiplicative
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.
=== Additive Bonus Health ===
'''Additive Bonus Health''' refers to any bonus health that is stacked over the hero's '''Base Health.''' It does not alter any other health status that requires multiplication such as '''vitality item's bonus health'''
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health:
[[File:Urns 15 20.png|thumb|181x181px|Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP]]
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.
{| class="wikitable"
{| class="wikitable"
!Vitality Item Tier
|+
!% Increased Base Health
!Time Elapsed
!Bonus
!Chance of getting health bonus
|-
|-
|1
|0-3 minutes
|11
|non existant
|0%
|-
|-
|2
|3-15 minutes
|14
| +15 HP
|8,4%
|-
|-
|3
|15+ minutes
|17
| +20 HP
|-
|8,4%
|4
|20
|}
|}
=== Gold Urn Health ===
==== "Survival" Power Buff Health ====
=== "Survival" Power Buff Health ===
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]
[[File:Survival Power buff.png|thumb|179x179px|Survival Power Buff located in the training map]]
[[File:Timer survival power buff.png|thumb|250x250px|"Survival" Power Buff timer]]
[[File:Timer survival power buff.png|thumb|250x250px|"Survival" Power Buff timer]]
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The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% [[Health Regen|health regeneration]]
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will only reset the timer, meaning that you cannot stack multiple instances of it.
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word "survival" on it. The bar decreases over time until dissapearing.
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word "survival" on it. The bar decreases over time until the effect runs out.
Because of it's additive nature, Power buffs don't alter a hero's base health, but instead stack over it.
=== Multiplicative Bonus Health ===
'''Multiplicative Bonus Health''' refers to any bonus health that works by multiplying a hero's base health, meaning that it takes into consideration both the hero's Starting Health plus their Power Increase's Health
An example of this would be:
'''<math>
TotalHealth= \underbrace {StartingHP + \overbrace{(1level * 50 hp/level)}^{Powe-Increase-HP}}_{BaseHP}+ \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math>'''
Multiplicative Bonus Health is calculated based on your current '''Base Health'''. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.
==== Vitality Items Bonus Health ====
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description.
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health:
{| class="wikitable"
!Vitality Item Tier
!% Increased Base Health
|-
|1
|11%
|-
|2
|14%
|-
|3
|17%
|-
|4
|20%
|}
== Example Formula ==
== Example Formula ==
<math>
Health=Base HP + \overbrace{(Base HP * 0.11) + 160HP}^{extra-health} + \overbrace{(Base HP * 0.11)}^{extra-stamina}</math>
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:
[[Kelvin]] begins the game with 600 Base HP. If Kelvin picks up [[Extra Health]] then [[Extra Stamina]], then earns a [[Level#Power Increases|power increase]], the HP increase may be broken down the following way:
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|920
|920
|952
|952
|
|984
|
|1016
|
|1048
|-
|-
|Bebop
|Bebop
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|1060
|1060
|1101
|1101
|
|1142
|
|1183
|
|1224
|-
|-
|Dynamo
|Dynamo
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Line 187:
|1090
|1090
|1134
|1134
|
|1178
|
|1222
|
|1266
|-
|-
|Grey Talon
|Grey Talon
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|820
|820
|847
|847
|
|874
|
|901
|
|928
|-
|-
|Haze
|Haze
Line 188:
Line 223:
|770
|770
|797
|797
|
|824
|
|851
|
|878
|-
|-
|Infernus
|Infernus
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Line 241:
|930
|930
|963
|963
|
|996
|
|1029
|
|1062
|-
|-
|Ivy
|Ivy
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|900
|900
|935
|935
|
|970
|
|1005
|
|1040
|-
|-
|Kelvin
|Kelvin
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|1100
|1100
|1150
|1150
|
|1200
|
|1250
|
|1300
|-
|-
|Lady Geist
|Lady Geist
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|1060
|1060
|1101
|1101
|
|1142
|
|1183
|
|1224
|-
|-
|Lash
|Lash
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|970
|970
|1012
|1012
|
|1054
|
|1096
|
|1138
|-
|-
|McGinnis
|McGinnis
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|970
|970
|1012
|1012
|
|1054
|
|1096
|
|1138
|-
|-
|Mo & Krill
|Mo & Krill
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|1140
|1140
|1184
|1184
|
|1228
|
|1272
|
|1316
|-
|-
|Paradox
|Paradox
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|950
|950
|990
|990
|
|1030
|
|1070
|
|1110
|-
|-
|Pocket
|Pocket
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Line 385:
|860
|860
|891
|891
|
|922
|
|953
|
|984
|-
|-
|Seven
|Seven
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|860
|860
|891
|891
|
|922
|
|953
|
|984
|-
|-
|Shiv
|Shiv
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|950
|950
|985
|985
|
|1020
|
|1055
|
|1090
|-
|-
|Vindicta
|Vindicta
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|750
|750
|770
|770
|
|790
|
|810
|
|830
|-
|-
|Viscous
|Viscous
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|930
|930
|968
|968
|
|1006
|
|1044
|
|1082
|-
|-
|Warden
|Warden
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|1000
|1000
|1045
|1045
|
|1090
|
|1135
|
|1180
|-
|-
|Wraith
|Wraith
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|860
|860
|891
|891
|
|922
|
|953
|
|984
|-
|-
|Yamato
|Yamato
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Line 511:
|810
|810
|841
|841
|
|872
|
|903
|
|934
|}
|}
Revision as of 17:10, 3 October 2024
Health is a fundamental stat that all heroes and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you're respawned back into the game.
Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with Base Health, which can change through the match.
Base Health includes your starting health plus health gained through power increases. Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
Base HP can be calcutated using this formula:
Bonus Health
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.
There are two types of bonus health, additive, and multiplicative
Additive Bonus Health
Additive Bonus Health refers to any bonus health that is stacked over the hero's Base Health. It does not alter any other health status that requires multiplication such as vitality item's bonus health
An example of this would be:
Gold Urn Health
Gold urns Additive Bonus Health. Notice how after the 15 minute mark the healing goes from +15 HP to +20 HP
Gold Urns will begin to spawn after 3 minutes has elapsed in the match. When destroyed, they have a 50% chance to drop a small stat buff. All buffs obtained are permanent when picked up. The urn will respawn 3 minutes after being broken.
Time Elapsed
Bonus
Chance of getting health bonus
0-3 minutes
non existant
0%
3-15 minutes
+15 HP
8,4%
15+ minutes
+20 HP
8,4%
"Survival" Power Buff Health
Survival Power Buff located in the training map"Survival" Power Buff timer
Power-ups Spawn after the 10 minute mark and subsequently after 5 minutes intervals. There's a 1/4 chance of the survival power up spawning in one of the two off-lane bridges.
The survival power up will grant you an additive +400 HP Bonus Health on pickup, and a multiplicative 1% health regeneration
The effect will last a total of 160 seconds. Picking more than one Survival Power Buff will reset the timer, meaning that you cannot stack multiple instances of it.
The timer of the Survival Power buff can be seen at the left-middle quadrant of the screen, next to a small portrait of the hero. It shows a mint colored bar with the word "survival" on it. The bar decreases over time until the effect runs out.
Because of it's additive nature, Power buffs don't alter a hero's base health, but instead stack over it.
Multiplicative Bonus Health
Multiplicative Bonus Health refers to any bonus health that works by multiplying a hero's base health, meaning that it takes into consideration both the hero's Starting Health plus their Power Increase's Health
An example of this would be:
Multiplicative Bonus Health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 14th power increase, where you will no longer be able to increase your base health.
Vitality Items Bonus Health
Vitality Items have an intrinsic multiplicative bonus health buff that increases according to item's tier. It can be seen in the top-right quadrant of each item's description.
The Vitality Item Intrinsic bonus health is independent from the additive bonus health of the item itself, and only applies to the hero's base health: