Health is a fundamental stat that all heroes and units possess. Units and players with health are allowed to interact with the map. Your health drops through damage, and once reaches 0, death occurs, disabling you from playing until you're respawned back into the game.
Starting Health
Starting Health is an amount of health that a specific hero is spawned with at the beginning of the match. It's a predefined amount assigned to each different hero and it cannot be altered as it is given by the game. It must not be confused with Base Health , which can change through the match.
File:Captura de pantalla 2024-10-03 115540.png Kelvin's Starting Health, at 600 HP and 0
Base Health
File:Captura de pantalla 2024-10-03 115848.png Kelvin's Base Health at 15.0k
Base Health includes your starting health plus health gained through power increases . Once Base health is increased, it can't be given away, it's a permanent stat increase that will affect and modify multiplicative bonus health buffs and debuffs.
Base HP can be calcutated using this formula:
B a s e H P = S t a r t i n g H P + L e v e l ∗ P o w e r I n c r e a s e ⏞ P o w e r − I n c r e a s e − H P
Bonus Health
There are two types of bonus health, Multiplicative and additive.
Multiplicative Bonus health is calculated based on your current Base Health. This kind of bonus health will increase until you get to your 11th power increase.
Additive Bonus health will be stacked on top of your Base Health and multiplicative Bonus Health, meaning that it doesn't have a limit.
Bonus health can be obtained through Items, Gold Urns. or Power up Buffs.
Vitality Items have an Inherent multiplicative health buff according to their tier, independent from their additive bonus health:
Vitality Item Tier
% Increased Base Health
1
11
2
14
3
17
4
20
H e a l t h = B a s e H P + ( B a s e H P ∗ 0.11 ) + 160 H P ⏞ e x t r a − h e a l t h + ( B a s e H P ∗ 0.11 ) ⏞ e x t r a − s t a m i n a
Kelvin begins the game with 600 Base HP. If Kelvin picks up Extra Health then Extra Stamina , then earns a power increase , the HP increase may be broken down the following way:
600 Base HP, 600 Max HP + (Extra Health: (600 * 0.11) + 160) =
600 Base HP, 826 Max HP + (Extra Stamina: (600 * 0.11)) =
600 Base HP, 892 Max HP
If we add to the 600 Base HP another 50 Base HP from the first power increase and recalculate the item formulas:
(Extra Health: (650 * 0.11) + 160) =
650 Base HP, 881.5 Max HP + (Extra Stamina: (650 * 0.11)) =
650 Base HP, 953 Max HP
Base health based on Power Increase
Hero
Base Health
PL increase
Souls collected
1.2K
2.2K
4.5K
6K
7.5K
9K
10.5K
12K
13K
14K
15K
Abrams
600 HP
+32 HP
632
664
696
728
760
792
824
856
888
920
952
Bebop
650 HP
+41 HP
691
732
773
814
855
896
937
978
1019
1060
1101
Dynamo
650 HP
+44 HP
694
738
782
826
870
914
958
1002
1046
1090
1134
Grey Talon
550 HP
+27 HP
577
604
631
658
685
712
739
766
793
820
847
Haze
500 HP
+27 HP
527
554
581
608
635
662
689
716
743
770
797
Infernus
600 HP
+33 HP
633
666
699
732
765
798
831
864
897
930
963
Ivy
550 HP
+35 HP
585
620
655
690
725
760
795
830
865
900
935
Kelvin
600 HP
+50 HP
650
700
750
800
850
900
950
1000
1050
1100
1150
Lady Geist
650 HP
+41 HP
691
732
773
814
855
896
937
978
1019
1060
1101
Lash
550 HP
+42 HP
592
634
676
718
760
802
844
886
928
970
1012
McGinnis
550 HP
+41 HP
592
634
676
718
760
802
844
886
928
970
1012
Mo & Krill
700 HP
+44 HP
744
788
832
876
920
964
1008
1052
1096
1140
1184
Paradox
550 HP
+40 HP
590
630
670
710
750
790
830
870
910
950
990
Pocket
550 HP
+31 HP
581
612
643
674
705
736
767
798
829
860
891
Seven
550 HP
+31 HP
581
612
643
674
705
736
767
798
829
860
891
Shiv
600 HP
+35 HP
635
670
705
740
775
810
845
880
915
950
985
Vindicta
550 HP
+20 HP
570
590
610
630
650
670
690
710
730
750
770
Viscous
550 HP
+38 HP
588
626
664
702
740
778
816
854
892
930
968
Warden
550 HP
+45 HP
595
640
685
730
775
820
865
910
955
1000
1045
Wraith
550 HP
+31 HP
581
612
643
674
705
736
767
798
829
860
891
Yamato
500 HP
+31 HP
531
562
593
624
655
686
717
748
779
810
841
Bonus Health Items
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