Infernus/Sounds: Difference between revisionsGive feedback
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=== {{AbilityIcon|Flame Dash}} === | === {{AbilityIcon|Flame Dash}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Cast | ||
| | |[[File:Inferno flame dash start.mp3]] | ||
|} | |||
'''Audio loops on Infernus throughout the duration of the spell''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Inferno flame dash modifer lp.mp3]] | |||
|} | |||
'''Audio plays on the trail of scorched earth you leave''' | |||
{| class="wikitable" | |||
|Mod Loop | |||
|[[File:Inferno flame dash modifier aura lp.mp3]] | |||
|} | |||
'''Audio plays when the spell ends''' | |||
{| class="wikitable" | |||
|Stop | |||
|[[File:Inferno flame dash stop.mp3]] | |||
|} | |} | ||
Revision as of 21:42, 7 August 2025
List of sound effects for Infernus.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Loop |
If an enemy is hit, a modifier is applied to them, audio plays throughout the duration
| Mod Loop |
Audio plays when casting the spell
| Cast |
Audio loops on Infernus throughout the duration of the spell
| Loop |
Audio plays on the trail of scorched earth you leave
| Mod Loop |
Audio plays when the spell ends
| Stop |