Infernus/Sounds: Difference between revisionsGive feedback
< Infernus
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=== {{AbilityIcon|Concussive Combustion}} === | === {{AbilityIcon|Concussive Combustion}} === | ||
'''Audio plays when casting the spell''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Cast | ||
| | |[[File:Inferno firebomb cast.mp3]] | ||
|} | |||
'''Audio plays when Infernus explodes''' | |||
{| class="wikitable" | |||
|Explosion | |||
|[[File:Inferno firebomb explo.mp3]] | |||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Infernus]] | [[Category:Infernus]] | ||
Revision as of 21:47, 7 August 2025
List of sound effects for Infernus.
Weapon
Movement
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Loop |
If an enemy is hit, a modifier is applied to them, audio plays throughout the duration
| Mod Loop |
Audio plays when casting the spell
| Cast |
Audio loops on Infernus throughout the duration of the spell
| Loop |
Audio plays on the trail of scorched ground you leave behind
| Mod Loop |
Audio plays when the spell ends
| Stop |
Audio plays when afterburn activates
| Proc 01 | |
| Proc 02 | |
| Proc 03 | |
| Proc 04 | |
| Proc 05 |
Audio loops on the enemy unit throughout the duration of afterburn
| Loop |
Audio plays when casting the spell
| Cast |
Audio plays when Infernus explodes
| Explosion |